C# Class exStaticDebugger, ex-unity-old-deprecated

Datei anzeigen Open project: exdev/ex-unity-old-deprecated

Public Methods

Method Description
Assert ( bool _condition, string _msg, bool _break = false ) : void
DrawBall ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void
DrawCircle ( Quaternion _rot, Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void
DrawCircleX ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void
DrawCircleY ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void
DrawCircleZ ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void
GizmosDrawCircle ( Quaternion _rot, Vector3 _center, float _radius, Color _color ) : void
GizmosDrawCircleX ( Vector3 _center, float _radius, Color _color ) : void
GizmosDrawCircleY ( Vector3 _center, float _radius, Color _color ) : void
GizmosDrawCircleZ ( Vector3 _center, float _radius, Color _color ) : void

Method Details

Assert() public static method

public static Assert ( bool _condition, string _msg, bool _break = false ) : void
_condition bool
_msg string
_break bool
return void

DrawBall() public static method

public static DrawBall ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void
_center Vector3
_radius float
_color Color
_duration float
_depthTets bool
return void

DrawCircle() public static method

public static DrawCircle ( Quaternion _rot, Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void
_rot Quaternion
_center Vector3
_radius float
_color Color
_duration float
_depthTets bool
return void

DrawCircleX() public static method

public static DrawCircleX ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void
_center Vector3
_radius float
_color Color
_duration float
_depthTets bool
return void

DrawCircleY() public static method

public static DrawCircleY ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void
_center Vector3
_radius float
_color Color
_duration float
_depthTets bool
return void

DrawCircleZ() public static method

public static DrawCircleZ ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void
_center Vector3
_radius float
_color Color
_duration float
_depthTets bool
return void

GizmosDrawCircle() public static method

public static GizmosDrawCircle ( Quaternion _rot, Vector3 _center, float _radius, Color _color ) : void
_rot Quaternion
_center Vector3
_radius float
_color Color
return void

GizmosDrawCircleX() public static method

public static GizmosDrawCircleX ( Vector3 _center, float _radius, Color _color ) : void
_center Vector3
_radius float
_color Color
return void

GizmosDrawCircleY() public static method

public static GizmosDrawCircleY ( Vector3 _center, float _radius, Color _color ) : void
_center Vector3
_radius float
_color Color
return void

GizmosDrawCircleZ() public static method

public static GizmosDrawCircleZ ( Vector3 _center, float _radius, Color _color ) : void
_center Vector3
_radius float
_color Color
return void