Method | Description | |
---|---|---|
Assert ( bool _condition, string _msg, bool _break = false ) : void | ||
DrawBall ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void | ||
DrawCircle ( Quaternion _rot, Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void | ||
DrawCircleX ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void | ||
DrawCircleY ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void | ||
DrawCircleZ ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void | ||
GizmosDrawCircle ( Quaternion _rot, Vector3 _center, float _radius, Color _color ) : void | ||
GizmosDrawCircleX ( Vector3 _center, float _radius, Color _color ) : void | ||
GizmosDrawCircleY ( Vector3 _center, float _radius, Color _color ) : void | ||
GizmosDrawCircleZ ( Vector3 _center, float _radius, Color _color ) : void |
public static Assert ( bool _condition, string _msg, bool _break = false ) : void | ||
_condition | bool | |
_msg | string | |
_break | bool | |
return | void |
public static DrawBall ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void | ||
_center | Vector3 | |
_radius | float | |
_color | Color | |
_duration | float | |
_depthTets | bool | |
return | void |
public static DrawCircle ( Quaternion _rot, Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void | ||
_rot | Quaternion | |
_center | Vector3 | |
_radius | float | |
_color | Color | |
_duration | float | |
_depthTets | bool | |
return | void |
public static DrawCircleX ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void | ||
_center | Vector3 | |
_radius | float | |
_color | Color | |
_duration | float | |
_depthTets | bool | |
return | void |
public static DrawCircleY ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void | ||
_center | Vector3 | |
_radius | float | |
_color | Color | |
_duration | float | |
_depthTets | bool | |
return | void |
public static DrawCircleZ ( Vector3 _center, float _radius, Color _color, float _duration = 0.0f, bool _depthTets = true ) : void | ||
_center | Vector3 | |
_radius | float | |
_color | Color | |
_duration | float | |
_depthTets | bool | |
return | void |
public static GizmosDrawCircle ( Quaternion _rot, Vector3 _center, float _radius, Color _color ) : void | ||
_rot | Quaternion | |
_center | Vector3 | |
_radius | float | |
_color | Color | |
return | void |
public static GizmosDrawCircleX ( Vector3 _center, float _radius, Color _color ) : void | ||
_center | Vector3 | |
_radius | float | |
_color | Color | |
return | void |
public static GizmosDrawCircleY ( Vector3 _center, float _radius, Color _color ) : void | ||
_center | Vector3 | |
_radius | float | |
_color | Color | |
return | void |
public static GizmosDrawCircleZ ( Vector3 _center, float _radius, Color _color ) : void | ||
_center | Vector3 | |
_radius | float | |
_color | Color | |
return | void |