프로퍼티 | 타입 | 설명 | |
---|---|---|---|
HYPECounter | ScoreKeeper, | ||
StrollStartLocation | Vector2 | ||
alerted | bool | ||
delayTime | float | ||
direction | int | ||
distanceToPlayerX | float | ||
distanceToPlayerY | float | ||
enemyState | EnemyStates, | ||
itemCreator | Itemizer, | ||
jumpCheckLocation | Transform | ||
obstacleHeightCheckLocation | Transform | ||
player | GameObject | ||
startJump | bool | ||
visionRayLocation | Transform |
메소드 | 설명 | |
---|---|---|
JumpCastSuccess ( ) : bool |
메소드 | 설명 | |
---|---|---|
Act ( ) : void | ||
Attack ( ) : void | ||
Delay ( ) : void | ||
FixedUpdate ( ) : void | ||
Idle ( ) : void | ||
Jump ( ) : void | ||
Start ( ) : void | ||
SwitchToAttack ( ) : void | ||
Update ( ) : void |
protected Transform obstacleHeightCheckLocation | ||
리턴 | Transform |