C# Class enemyCharacter, UrsaMajor

Inheritance: baseCharacter
Mostra file Open project: BJarv/UrsaMajor Class Usage Examples

Protected Properties

Property Type Description
HYPECounter ScoreKeeper,
StrollStartLocation Vector2
alerted bool
delayTime float
direction int
distanceToPlayerX float
distanceToPlayerY float
enemyState EnemyStates,
itemCreator Itemizer,
jumpCheckLocation Transform
obstacleHeightCheckLocation Transform
player GameObject
startJump bool
visionRayLocation Transform

Public Methods

Method Description
JumpCastSuccess ( ) : bool

Protected Methods

Method Description
Act ( ) : void
Attack ( ) : void
Delay ( ) : void
FixedUpdate ( ) : void
Idle ( ) : void
Jump ( ) : void
Start ( ) : void
SwitchToAttack ( ) : void
Update ( ) : void

Method Details

Act() protected method

protected Act ( ) : void
return void

Attack() protected method

protected Attack ( ) : void
return void

Delay() protected method

protected Delay ( ) : void
return void

FixedUpdate() protected method

protected FixedUpdate ( ) : void
return void

Idle() protected method

protected Idle ( ) : void
return void

Jump() protected method

protected Jump ( ) : void
return void

JumpCastSuccess() public method

public JumpCastSuccess ( ) : bool
return bool

Start() protected method

protected Start ( ) : void
return void

SwitchToAttack() protected method

protected SwitchToAttack ( ) : void
return void

Update() protected method

protected Update ( ) : void
return void

Property Details

HYPECounter protected_oe property

protected ScoreKeeper, HYPECounter
return ScoreKeeper,

StrollStartLocation protected_oe property

protected Vector2 StrollStartLocation
return Vector2

alerted protected_oe property

protected bool alerted
return bool

delayTime protected_oe property

protected float delayTime
return float

direction protected_oe property

protected int direction
return int

distanceToPlayerX protected_oe property

protected float distanceToPlayerX
return float

distanceToPlayerY protected_oe property

protected float distanceToPlayerY
return float

enemyState protected_oe property

protected EnemyStates, enemyState
return EnemyStates,

itemCreator protected_oe property

protected Itemizer, itemCreator
return Itemizer,

jumpCheckLocation protected_oe property

protected Transform jumpCheckLocation
return Transform

obstacleHeightCheckLocation protected_oe property

protected Transform obstacleHeightCheckLocation
return Transform

player protected_oe property

protected GameObject player
return GameObject

startJump protected_oe property

protected bool startJump
return bool

visionRayLocation protected_oe property

protected Transform visionRayLocation
return Transform