프로퍼티 | 타입 | 설명 | |
---|---|---|---|
projectile | Projectile, |
메소드 | 설명 | |
---|---|---|
OnTriggerEnter2D ( |
||
Start ( ) : void | ||
StartChildCoroutine ( IEnumerator coroutineMethod ) : void | ||
Update ( ) : void | ||
getEnemyTag ( ) : string | ||
getTargetLocation ( ) : Vector3 | ||
setProjectile ( Projectile, projectile ) : void |
public OnTriggerEnter2D ( |
||
collider | ||
리턴 | void |
public StartChildCoroutine ( IEnumerator coroutineMethod ) : void | ||
coroutineMethod | IEnumerator | |
리턴 | void |
public setProjectile ( Projectile, projectile ) : void | ||
projectile | Projectile, | |
리턴 | void |