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설명 |
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Dispose ( ) : void |
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Length ( ) : float |
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Normalize ( ) : aiVector3D, |
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Set ( float pX, float pY, float pZ ) : void |
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SquareLength ( ) : float |
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SymMul ( aiVector3D, o ) : aiVector3D, |
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__addnset__ ( aiVector3D, o ) : aiVector3D, |
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__divnset__ ( float f ) : aiVector3D, |
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__equal__ ( aiVector3D, other ) : bool |
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__idx__ ( uint i ) : float |
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__mulnset__ ( aiMatrix3x3, mat ) : aiVector3D, |
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__mulnset__ ( aiMatrix4x4 mat ) : aiVector3D |
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__mulnset__ ( float f ) : aiVector3D |
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__nequal__ ( aiVector3D other ) : bool |
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__subnset__ ( aiVector3D o ) : aiVector3D |
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aiVector3D ( ) : System |
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aiVector3D ( aiVector3D o ) : System |
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aiVector3D ( float _xyz ) : System |
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aiVector3D ( float _x, float _y, float _z ) : System |
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