Свойство | Type | Description | |
---|---|---|---|
swigCMemOwn | bool |
Méthode | Description | |
---|---|---|
Dispose ( ) : void | ||
Length ( ) : float | ||
Normalize ( ) : aiVector3D, | ||
Set ( float pX, float pY, float pZ ) : void | ||
SquareLength ( ) : float | ||
SymMul ( aiVector3D, o ) : aiVector3D, | ||
__addnset__ ( aiVector3D, o ) : aiVector3D, | ||
__divnset__ ( float f ) : aiVector3D, | ||
__equal__ ( aiVector3D, other ) : bool | ||
__idx__ ( uint i ) : float | ||
__mulnset__ ( aiMatrix3x3, mat ) : aiVector3D, | ||
__mulnset__ ( aiMatrix4x4 mat ) : aiVector3D | ||
__mulnset__ ( float f ) : aiVector3D | ||
__nequal__ ( aiVector3D other ) : bool | ||
__subnset__ ( aiVector3D o ) : aiVector3D | ||
aiVector3D ( ) : System | ||
aiVector3D ( aiVector3D o ) : System | ||
aiVector3D ( float _xyz ) : System | ||
aiVector3D ( float _x, float _y, float _z ) : System |
Méthode | Description | |
---|---|---|
aiVector3D ( IntPtr cPtr, bool cMemoryOwn ) : System | ||
getCPtr ( aiVector3D obj ) : HandleRef |
public Set ( float pX, float pY, float pZ ) : void | ||
pX | float | |
pY | float | |
pZ | float | |
Résultat | void |
public SymMul ( aiVector3D, o ) : aiVector3D, | ||
o | aiVector3D, | |
Résultat | aiVector3D, |
public __addnset__ ( aiVector3D, o ) : aiVector3D, | ||
o | aiVector3D, | |
Résultat | aiVector3D, |
public __divnset__ ( float f ) : aiVector3D, | ||
f | float | |
Résultat | aiVector3D, |
public __equal__ ( aiVector3D, other ) : bool | ||
other | aiVector3D, | |
Résultat | bool |
public __mulnset__ ( aiMatrix3x3, mat ) : aiVector3D, | ||
mat | aiMatrix3x3, | |
Résultat | aiVector3D, |
public __mulnset__ ( aiMatrix4x4 mat ) : aiVector3D | ||
mat | aiMatrix4x4 | |
Résultat | aiVector3D |
public __mulnset__ ( float f ) : aiVector3D | ||
f | float | |
Résultat | aiVector3D |
public __nequal__ ( aiVector3D other ) : bool | ||
other | aiVector3D | |
Résultat | bool |
public __subnset__ ( aiVector3D o ) : aiVector3D | ||
o | aiVector3D | |
Résultat | aiVector3D |
public aiVector3D ( aiVector3D o ) : System | ||
o | aiVector3D | |
Résultat | System |
public aiVector3D ( float _x, float _y, float _z ) : System | ||
_x | float | |
_y | float | |
_z | float | |
Résultat | System |