프로퍼티 | 타입 | 설명 | |
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UsingRoomManager | bool |
메소드 | 설명 | |
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OnClick ( |
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OnClick ( int ptrID ) : void | ||
OnMouseDown ( |
Raises the mouse down event.
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OnMouseEnter ( ) : void |
Detects if the mouse if over the window
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OnMouseExit ( ) : void |
Detects if the mouse has left the window.
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OnMouseUp ( |
Releases the mouse up event.
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SetFullScreen ( ) : void |
Sets the full screen mode.
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Start ( ) : void | ||
UWWindowWait ( float waitTime ) : void |
Cancel all click input for a few seconds.
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UnSetFullScreen ( ) : void |
Unsets full screen mode.
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메소드 | 설명 | |
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OnPress ( bool isPressed, int PtrID ) : void | ||
ThrowObjectInHand ( ) : void |
Throws the object in hand along a vector in the 3d view.
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메소드 | 설명 | |
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ClickEvent ( int ptrID ) : void |
Handles click events on the main window
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ContextUIMode ( ) : void | ||
OnGUI ( ) : void |
Controls the display mode of the mouse cursor and calls switching between full and windowed screen.
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TryTracking ( ) : void |
Tries the tracking skill to detect nearby monsters
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Update ( ) : void |
General Combat UI interface. Controls attack charging
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public OnClick ( |
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evnt | ||
리턴 | void |
public OnMouseDown ( |
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evnt | Evnt. | |
리턴 | void |
public OnMouseUp ( |
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evnt | Evnt. | |
리턴 | void |
protected OnPress ( bool isPressed, int PtrID ) : void | ||
isPressed | bool | |
PtrID | int | |
리턴 | void |
public UWWindowWait ( float waitTime ) : void | ||
waitTime | float | Wait time. |
리턴 | void |