C# 클래스 WindowDetectUW, UnderworldExporter

상속: WindowDetect
파일 보기 프로젝트 열기: hankmorgan/UnderworldExporter 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
UsingRoomManager bool

공개 메소드들

메소드 설명
OnClick ( BaseEventData evnt ) : void
OnClick ( int ptrID ) : void
OnMouseDown ( BaseEventData evnt ) : void

Raises the mouse down event.

OnMouseEnter ( ) : void

Detects if the mouse if over the window

OnMouseExit ( ) : void

Detects if the mouse has left the window.

OnMouseUp ( BaseEventData evnt ) : void

Releases the mouse up event.

SetFullScreen ( ) : void

Sets the full screen mode.

Start ( ) : void
UWWindowWait ( float waitTime ) : void

Cancel all click input for a few seconds.

UnSetFullScreen ( ) : void

Unsets full screen mode.

보호된 메소드들

메소드 설명
OnPress ( bool isPressed, int PtrID ) : void
ThrowObjectInHand ( ) : void

Throws the object in hand along a vector in the 3d view.

비공개 메소드들

메소드 설명
ClickEvent ( int ptrID ) : void

Handles click events on the main window

ContextUIMode ( ) : void
OnGUI ( ) : void

Controls the display mode of the mouse cursor and calls switching between full and windowed screen.

TryTracking ( ) : void

Tries the tracking skill to detect nearby monsters

Update ( ) : void

General Combat UI interface. Controls attack charging

메소드 상세

OnClick() 공개 메소드

public OnClick ( BaseEventData evnt ) : void
evnt UnityEngine.EventSystems.BaseEventData
리턴 void

OnClick() 공개 메소드

public OnClick ( int ptrID ) : void
ptrID int
리턴 void

OnMouseDown() 공개 메소드

Raises the mouse down event.
public OnMouseDown ( BaseEventData evnt ) : void
evnt UnityEngine.EventSystems.BaseEventData Evnt.
리턴 void

OnMouseEnter() 공개 메소드

Detects if the mouse if over the window
public OnMouseEnter ( ) : void
리턴 void

OnMouseExit() 공개 메소드

Detects if the mouse has left the window.
public OnMouseExit ( ) : void
리턴 void

OnMouseUp() 공개 메소드

Releases the mouse up event.
public OnMouseUp ( BaseEventData evnt ) : void
evnt UnityEngine.EventSystems.BaseEventData Evnt.
리턴 void

OnPress() 보호된 메소드

protected OnPress ( bool isPressed, int PtrID ) : void
isPressed bool
PtrID int
리턴 void

SetFullScreen() 공개 메소드

Sets the full screen mode.
public SetFullScreen ( ) : void
리턴 void

Start() 공개 메소드

public Start ( ) : void
리턴 void

ThrowObjectInHand() 보호된 메소드

Throws the object in hand along a vector in the 3d view.
protected ThrowObjectInHand ( ) : void
리턴 void

UWWindowWait() 공개 메소드

Cancel all click input for a few seconds.
public UWWindowWait ( float waitTime ) : void
waitTime float Wait time.
리턴 void

UnSetFullScreen() 공개 메소드

Unsets full screen mode.
public UnSetFullScreen ( ) : void
리턴 void

프로퍼티 상세

UsingRoomManager 공개적으로 정적으로 프로퍼티

Is the game using experimental room manager code.
public static bool UsingRoomManager
리턴 bool