C# Class WindowDetectUW, UnderworldExporter

Inheritance: WindowDetect
Datei anzeigen Open project: hankmorgan/UnderworldExporter Class Usage Examples

Public Properties

Property Type Description
UsingRoomManager bool

Public Methods

Method Description
OnClick ( BaseEventData evnt ) : void
OnClick ( int ptrID ) : void
OnMouseDown ( BaseEventData evnt ) : void

Raises the mouse down event.

OnMouseEnter ( ) : void

Detects if the mouse if over the window

OnMouseExit ( ) : void

Detects if the mouse has left the window.

OnMouseUp ( BaseEventData evnt ) : void

Releases the mouse up event.

SetFullScreen ( ) : void

Sets the full screen mode.

Start ( ) : void
UWWindowWait ( float waitTime ) : void

Cancel all click input for a few seconds.

UnSetFullScreen ( ) : void

Unsets full screen mode.

Protected Methods

Method Description
OnPress ( bool isPressed, int PtrID ) : void
ThrowObjectInHand ( ) : void

Throws the object in hand along a vector in the 3d view.

Private Methods

Method Description
ClickEvent ( int ptrID ) : void

Handles click events on the main window

ContextUIMode ( ) : void
OnGUI ( ) : void

Controls the display mode of the mouse cursor and calls switching between full and windowed screen.

TryTracking ( ) : void

Tries the tracking skill to detect nearby monsters

Update ( ) : void

General Combat UI interface. Controls attack charging

Method Details

OnClick() public method

public OnClick ( BaseEventData evnt ) : void
evnt UnityEngine.EventSystems.BaseEventData
return void

OnClick() public method

public OnClick ( int ptrID ) : void
ptrID int
return void

OnMouseDown() public method

Raises the mouse down event.
public OnMouseDown ( BaseEventData evnt ) : void
evnt UnityEngine.EventSystems.BaseEventData Evnt.
return void

OnMouseEnter() public method

Detects if the mouse if over the window
public OnMouseEnter ( ) : void
return void

OnMouseExit() public method

Detects if the mouse has left the window.
public OnMouseExit ( ) : void
return void

OnMouseUp() public method

Releases the mouse up event.
public OnMouseUp ( BaseEventData evnt ) : void
evnt UnityEngine.EventSystems.BaseEventData Evnt.
return void

OnPress() protected method

protected OnPress ( bool isPressed, int PtrID ) : void
isPressed bool
PtrID int
return void

SetFullScreen() public method

Sets the full screen mode.
public SetFullScreen ( ) : void
return void

Start() public method

public Start ( ) : void
return void

ThrowObjectInHand() protected method

Throws the object in hand along a vector in the 3d view.
protected ThrowObjectInHand ( ) : void
return void

UWWindowWait() public method

Cancel all click input for a few seconds.
public UWWindowWait ( float waitTime ) : void
waitTime float Wait time.
return void

UnSetFullScreen() public method

Unsets full screen mode.
public UnSetFullScreen ( ) : void
return void

Property Details

UsingRoomManager public_oe static_oe property

Is the game using experimental room manager code.
public static bool UsingRoomManager
return bool