프로퍼티 | 타입 | 설명 | |
---|---|---|---|
isReloading | bool |
메소드 | 설명 | |
---|---|---|
EquipWeapon ( PlayerWeapon, _weapon ) : void | ||
GetCurrentGraphics ( ) : WeaponGraphics, | ||
GetCurrentWeapon ( ) : PlayerWeapon, | ||
Reload ( ) : void | ||
Start ( ) : void |
메소드 | 설명 | |
---|---|---|
CmdOnReload ( ) : void | ||
Reload_Coroutine ( ) : IEnumerator | ||
RpcOnReload ( ) : void |
public EquipWeapon ( PlayerWeapon, _weapon ) : void | ||
_weapon | PlayerWeapon, | |
리턴 | void |