프로퍼티 | 타입 | 설명 | |
---|---|---|---|
doorHandle | bool | ||
endPosition | Transform | ||
linearMapping | VRLinearMapping, | ||
maintainMomemntum | bool | ||
momemtumDampenRate | float | ||
repositionGameObject | bool | ||
startPosition | Transform |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
CalculateMappingChangeRate ( ) : void | ||
HandHoverUpdate ( VRHand, hand ) : void | ||
LoadScene ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
UpdateLinearMapping ( Transform tr ) : void |
메소드 | 설명 | |
---|---|---|
CalculateLinearMapping ( Transform tr ) : float |
public UpdateLinearMapping ( Transform tr ) : void | ||
tr | Transform | |
리턴 | void |