C# 클래스 UnityEngine_UI_SelectableWrap, UnityHello

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공개 메소드들

메소드 설명
Register ( LuaState L ) : void

비공개 메소드들

메소드 설명
FindSelectable ( IntPtr L ) : int
FindSelectableOnDown ( IntPtr L ) : int
FindSelectableOnLeft ( IntPtr L ) : int
FindSelectableOnRight ( IntPtr L ) : int
FindSelectableOnUp ( IntPtr L ) : int
IsInteractable ( IntPtr L ) : int
OnDeselect ( IntPtr L ) : int
OnMove ( IntPtr L ) : int
OnPointerDown ( IntPtr L ) : int
OnPointerEnter ( IntPtr L ) : int
OnPointerExit ( IntPtr L ) : int
OnPointerUp ( IntPtr L ) : int
OnSelect ( IntPtr L ) : int
Select ( IntPtr L ) : int
get_allSelectables ( IntPtr L ) : int
get_animationTriggers ( IntPtr L ) : int
get_animator ( IntPtr L ) : int
get_colors ( IntPtr L ) : int
get_image ( IntPtr L ) : int
get_interactable ( IntPtr L ) : int
get_navigation ( IntPtr L ) : int
get_spriteState ( IntPtr L ) : int
get_targetGraphic ( IntPtr L ) : int
get_transition ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_animationTriggers ( IntPtr L ) : int
set_colors ( IntPtr L ) : int
set_image ( IntPtr L ) : int
set_interactable ( IntPtr L ) : int
set_navigation ( IntPtr L ) : int
set_spriteState ( IntPtr L ) : int
set_targetGraphic ( IntPtr L ) : int
set_transition ( IntPtr L ) : int

메소드 상세

Register() 공개 정적인 메소드

public static Register ( LuaState L ) : void
L LuaState
리턴 void