프로퍼티 | 타입 | 설명 | |
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index | int | ||
m_started | bool | ||
textObjs | List |
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uiObjs | List |
메소드 | 설명 | |
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AddChild ( GameObject go ) : void | ||
AddSubject ( GameObject go ) : void | ||
Delete ( ) : void | ||
FindOuterEdges ( ) : void | ||
GetElement ( string elementName ) : SpriteRoot, |
Searches for and returns the first control/element it encounters with the specified name that is a child of this container.
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GetTextElement ( string elementName ) : SpriteText, |
Searches for and returns the first SpriteText it encounters with the specified name that is a child of this container.
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GetTransitions ( int index ) : EZTransitionList | ||
Hide ( bool tf ) : void | ||
IsContainer ( ) : bool | ||
MakeChild ( GameObject go ) : void |
Makes the specified GameObject a child of this container, including making it a child of the container's transform.
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OnInput ( POINTER_INFO ptr ) : void | ||
RemoveChild ( GameObject go ) : void | ||
RemoveSubject ( GameObject go ) : void | ||
ScanChildren ( ) : void | ||
SetList ( UIScrollList c ) : void | ||
Start ( ) : void | ||
Unclip ( ) : void | ||
UpdateCollider ( ) : void |
public GetElement ( string elementName ) : SpriteRoot, | ||
elementName | string | Name of the control/element to be found. |
리턴 | SpriteRoot, |
public GetTextElement ( string elementName ) : SpriteText, | ||
elementName | string | Name of the text element to be found. |
리턴 | SpriteText, |
public GetTransitions ( int index ) : EZTransitionList | ||
index | int | |
리턴 | EZTransitionList |
public MakeChild ( GameObject go ) : void | ||
go | GameObject | GameObject to make a child of the panel. |
리턴 | void |