C# 클래스 UIBtnChangePanel, marblemadness

상속: UIButton
파일 보기 프로젝트 열기: MtvnGames/marblemadness 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
changeType ChangeType,
panel string
panelManager UIPanelManager,

공개 메소드들

메소드 설명
Copy ( SpriteRoot, s ) : void
Copy ( SpriteRoot, s, ControlCopyFlags flags ) : void
Create ( string name, Vector3 pos ) : UIBtnChangePanel,

Creates a GameObject and attaches this component type to it.

Create ( string name, Vector3 pos, Quaternion rotation ) : UIBtnChangePanel,

Creates a GameObject and attaches this component type to it.

OnInput ( POINTER_INFO, &ptr ) : void

메소드 상세

Copy() 공개 메소드

public Copy ( SpriteRoot, s ) : void
s SpriteRoot,
리턴 void

Copy() 공개 메소드

public Copy ( SpriteRoot, s, ControlCopyFlags flags ) : void
s SpriteRoot,
flags ControlCopyFlags
리턴 void

Create() 정적인 공개 메소드

Creates a GameObject and attaches this component type to it.
static public Create ( string name, Vector3 pos ) : UIBtnChangePanel,
name string Name to give to the new GameObject.
pos Vector3 Position, in world space, where the new object should be created.
리턴 UIBtnChangePanel,

Create() 정적인 공개 메소드

Creates a GameObject and attaches this component type to it.
static public Create ( string name, Vector3 pos, Quaternion rotation ) : UIBtnChangePanel,
name string Name to give to the new GameObject.
pos Vector3 Position, in world space, where the new object should be created.
rotation Quaternion Rotation of the object.
리턴 UIBtnChangePanel,

OnInput() 공개 메소드

public OnInput ( POINTER_INFO, &ptr ) : void
ptr POINTER_INFO,
리턴 void

프로퍼티 상세

changeType 공개적으로 프로퍼티

public ChangeType, changeType
리턴 ChangeType,

panel 공개적으로 프로퍼티

(Optional) The name of the panel to be brought in.
public string panel
리턴 string

panelManager 공개적으로 프로퍼티

The panel manager that contains the panel(s) we will be bringing up/dismissing. This can be left to None/null if there is only one UIPanelManager object in the scene.
public UIPanelManager, panelManager
리턴 UIPanelManager,