프로퍼티 | 타입 | 설명 | |
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changeType | ChangeType, | ||
panel | string | ||
panelManager | UIPanelManager, |
메소드 | 설명 | |
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Copy ( SpriteRoot, s ) : void | ||
Copy ( SpriteRoot, s, ControlCopyFlags flags ) : void | ||
Create ( string name, Vector3 pos ) : UIBtnChangePanel, |
Creates a GameObject and attaches this component type to it.
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Create ( string name, Vector3 pos, Quaternion rotation ) : UIBtnChangePanel, |
Creates a GameObject and attaches this component type to it.
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OnInput ( POINTER_INFO, &ptr ) : void |
public Copy ( SpriteRoot, s, ControlCopyFlags flags ) : void | ||
s | SpriteRoot, | |
flags | ControlCopyFlags | |
리턴 | void |
static public Create ( string name, Vector3 pos ) : UIBtnChangePanel, | ||
name | string | Name to give to the new GameObject. |
pos | Vector3 | Position, in world space, where the new object should be created. |
리턴 | UIBtnChangePanel, |
static public Create ( string name, Vector3 pos, Quaternion rotation ) : UIBtnChangePanel, | ||
name | string | Name to give to the new GameObject. |
pos | Vector3 | Position, in world space, where the new object should be created. |
rotation | Quaternion | Rotation of the object. |
리턴 | UIBtnChangePanel, |