프로퍼티 | 타입 | 설명 | |
---|---|---|---|
controlPoints | ControlPoints.Point[], | ||
lockBoneWeights | bool | ||
points | ControlPoints, | ||
referenceMaterial | Material | ||
showMeshOutline | bool | ||
sprite | Sprite |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
CalculateVertexColors | void | ||
Create | void | ||
CreateOrReplaceAsset | void | ||
LateUpdate | void | ||
OnDrawGizmos | void | ||
Start | void | ||
Update | void |
메소드 | 설명 | |
---|---|---|
CalculateBoneWeights ( Bone, bones ) : void | ||
CalculateBoneWeights ( Bone, bones, bool weightToParent ) : void | ||
CreateControlPoints ( |
||
RecalculateBoneWeights ( ) : void | ||
RemoveControlPoints ( ) : void | ||
ResetControlPointPositions ( ) : void | ||
SaveAsPrefab ( ) : void |
메소드 | 설명 | |
---|---|---|
CalculateVertexColors ( ) : void | ||
Create ( ) : void | ||
CreateOrReplaceAsset ( Mesh mesh, string path ) : void | ||
LateUpdate ( ) : void | ||
OnDrawGizmos ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public CalculateBoneWeights ( Bone, bones ) : void | ||
bones | Bone, | |
리턴 | void |
public CalculateBoneWeights ( Bone, bones, bool weightToParent ) : void | ||
bones | Bone, | |
weightToParent | bool | |
리턴 | void |
public CreateControlPoints ( |
||
skin | ||
리턴 | void |