프로퍼티 | 타입 | 설명 | |
---|---|---|---|
skeletonBonesIDs | int[] | ||
skeletonBonesNames | string[] | ||
skeletonBonesPositions | Vector3[] | ||
skeletonBonesQuaternions | Quaternion[] |
메소드 | 설명 | |
---|---|---|
SkeletonBones ( ) : System.Collections | ||
getSkeletonBoneName ( int i ) : string | ||
getSkeletonBonePosition ( int i ) : Vector3 | ||
getSkeletonBoneQuaternion ( int i ) : Quaternion | ||
setSkeletonBoneName ( int i, string v ) : void | ||
setSkeletonBonePosition ( int i, Vector3 p ) : void | ||
setSkeletonBoneQuaternion ( int i, Quaternion q ) : void | ||
this ( int i ) : int |
public getSkeletonBonePosition ( int i ) : Vector3 | ||
i | int | |
리턴 | Vector3 |
public getSkeletonBoneQuaternion ( int i ) : Quaternion | ||
i | int | |
리턴 | Quaternion |
public setSkeletonBoneName ( int i, string v ) : void | ||
i | int | |
v | string | |
리턴 | void |
public setSkeletonBonePosition ( int i, Vector3 p ) : void | ||
i | int | |
p | Vector3 | |
리턴 | void |
public setSkeletonBoneQuaternion ( int i, Quaternion q ) : void | ||
i | int | |
q | Quaternion | |
리턴 | void |