C# Class SkeletonBones, MotiveToUnity

Inheritance: MonoBehaviour
Show file Open project: galakhov/MotiveToUnity Class Usage Examples

Public Properties

Property Type Description
skeletonBonesIDs int[]
skeletonBonesNames string[]
skeletonBonesPositions Vector3[]
skeletonBonesQuaternions Quaternion[]

Public Methods

Method Description
SkeletonBones ( ) : System.Collections
getSkeletonBoneName ( int i ) : string
getSkeletonBonePosition ( int i ) : Vector3
getSkeletonBoneQuaternion ( int i ) : Quaternion
setSkeletonBoneName ( int i, string v ) : void
setSkeletonBonePosition ( int i, Vector3 p ) : void
setSkeletonBoneQuaternion ( int i, Quaternion q ) : void
this ( int i ) : int

Method Details

SkeletonBones() public method

public SkeletonBones ( ) : System.Collections
return System.Collections

getSkeletonBoneName() public method

public getSkeletonBoneName ( int i ) : string
i int
return string

getSkeletonBonePosition() public method

public getSkeletonBonePosition ( int i ) : Vector3
i int
return Vector3

getSkeletonBoneQuaternion() public method

public getSkeletonBoneQuaternion ( int i ) : Quaternion
i int
return Quaternion

setSkeletonBoneName() public method

public setSkeletonBoneName ( int i, string v ) : void
i int
v string
return void

setSkeletonBonePosition() public method

public setSkeletonBonePosition ( int i, Vector3 p ) : void
i int
p Vector3
return void

setSkeletonBoneQuaternion() public method

public setSkeletonBoneQuaternion ( int i, Quaternion q ) : void
i int
q Quaternion
return void

this() public method

public this ( int i ) : int
i int
return int

Property Details

skeletonBonesIDs public property

public int[] skeletonBonesIDs
return int[]

skeletonBonesNames public property

public string[] skeletonBonesNames
return string[]

skeletonBonesPositions public property

public Vector3[] skeletonBonesPositions
return Vector3[]

skeletonBonesQuaternions public property

public Quaternion[] skeletonBonesQuaternions
return Quaternion[]