메소드 | 설명 | |
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EndState ( ) : void | ||
InitState ( ) : void | ||
PerformActionState ( BattleManager, thisCombatPhase, bool canUndo = false, bool canHoverGrid = false ) : System.Collections | ||
UpdateState ( ) : void |
메소드 | 설명 | |
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CheckForBlock ( ) : void |
public PerformActionState ( BattleManager, thisCombatPhase, bool canUndo = false, bool canHoverGrid = false ) : System.Collections | ||
thisCombatPhase | BattleManager, | |
canUndo | bool | |
canHoverGrid | bool | |
리턴 | System.Collections |