C# 클래스 OVRDebugHeadController

This is a simple behavior that can be attached to a parent of the CameraRig in order to provide movement via the gamepad. This is useful when testing an application in the Unity editor without the Head-Mounted Tracker. To use it, create a game object in your scene and drag your CameraRig to be a child of the game object. Then, add the OVRDebugHeadController behavior to the game object. You must also have an OVRGamepadController somewhere in your scene. Alternatively, this behavior can be placed directly on the OVRCameraRig object, but that is not guaranteed to work if OVRCameraRig functionality changes in the future. In the parent case, the object with OVRDebugHeadController can be thougt of as a platform that your camera is attached to. When the platform moves or rotates, the camera moves or rotates, but the camera can still move independently while "on" the platform. In general, this behavior should be disabled when not debugging.
상속: MonoBehaviour
파일 보기 프로젝트 열기: leapmotion/ImageGrid

보호된 프로퍼티들

프로퍼티 타입 설명
CameraRig OVRCameraRig,

공개 메소드들

메소드 설명
Awake ( ) : void
Start ( ) : void
Update ( ) : void

메소드 상세

Awake() 공개 메소드

public Awake ( ) : void
리턴 void

Start() 공개 메소드

public Start ( ) : void
리턴 void

Update() 공개 메소드

public Update ( ) : void
리턴 void

프로퍼티 상세

CameraRig 보호되어 있는 프로퍼티

protected OVRCameraRig, CameraRig
리턴 OVRCameraRig,