C# Class OVRDebugHeadController

This is a simple behavior that can be attached to a parent of the CameraRig in order to provide movement via the gamepad. This is useful when testing an application in the Unity editor without the Head-Mounted Tracker. To use it, create a game object in your scene and drag your CameraRig to be a child of the game object. Then, add the OVRDebugHeadController behavior to the game object. You must also have an OVRGamepadController somewhere in your scene. Alternatively, this behavior can be placed directly on the OVRCameraRig object, but that is not guaranteed to work if OVRCameraRig functionality changes in the future. In the parent case, the object with OVRDebugHeadController can be thougt of as a platform that your camera is attached to. When the platform moves or rotates, the camera moves or rotates, but the camera can still move independently while "on" the platform. In general, this behavior should be disabled when not debugging.
Inheritance: MonoBehaviour
Afficher le fichier Open project: leapmotion/ImageGrid

Protected Properties

Свойство Type Description
CameraRig OVRCameraRig,

Méthodes publiques

Méthode Description
Awake ( ) : void
Start ( ) : void
Update ( ) : void

Method Details

Awake() public méthode

public Awake ( ) : void
Résultat void

Start() public méthode

public Start ( ) : void
Résultat void

Update() public méthode

public Update ( ) : void
Résultat void

Property Details

CameraRig protected_oe property

protected OVRCameraRig, CameraRig
Résultat OVRCameraRig,