C# Class OVRDebugHeadController

This is a simple behavior that can be attached to a parent of the CameraRig in order to provide movement via the gamepad. This is useful when testing an application in the Unity editor without the Head-Mounted Tracker. To use it, create a game object in your scene and drag your CameraRig to be a child of the game object. Then, add the OVRDebugHeadController behavior to the game object. You must also have an OVRGamepadController somewhere in your scene. Alternatively, this behavior can be placed directly on the OVRCameraRig object, but that is not guaranteed to work if OVRCameraRig functionality changes in the future. In the parent case, the object with OVRDebugHeadController can be thougt of as a platform that your camera is attached to. When the platform moves or rotates, the camera moves or rotates, but the camera can still move independently while "on" the platform. In general, this behavior should be disabled when not debugging.
Inheritance: MonoBehaviour
Show file Open project: leapmotion/ImageGrid

Protected Properties

Property Type Description
CameraRig OVRCameraRig,

Public Methods

Method Description
Awake ( ) : void
Start ( ) : void
Update ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

CameraRig protected property

protected OVRCameraRig, CameraRig
return OVRCameraRig,