C# 클래스 Noise, Procedural-Landmass-Generation

파일 보기 프로젝트 열기: SebLague/Procedural-Landmass-Generation 1 사용 예제들

공개 메소드들

메소드 설명
GenerateNoiseMap ( int mapWidth, int mapHeight, float scale ) : ].float[
GenerateNoiseMap ( int mapWidth, int mapHeight, int seed, float scale, int octaves, float persistance, float lacunarity, Vector2 offset ) : ].float[
GenerateNoiseMap ( int mapWidth, int mapHeight, int seed, float scale, int octaves, float persistance, float lacunarity, Vector2 offset, NormalizeMode normalizeMode ) : ].float[

메소드 상세

GenerateNoiseMap() 공개 정적인 메소드

public static GenerateNoiseMap ( int mapWidth, int mapHeight, float scale ) : ].float[
mapWidth int
mapHeight int
scale float
리턴 ].float[

GenerateNoiseMap() 공개 정적인 메소드

public static GenerateNoiseMap ( int mapWidth, int mapHeight, int seed, float scale, int octaves, float persistance, float lacunarity, Vector2 offset ) : ].float[
mapWidth int
mapHeight int
seed int
scale float
octaves int
persistance float
lacunarity float
offset Vector2
리턴 ].float[

GenerateNoiseMap() 공개 정적인 메소드

public static GenerateNoiseMap ( int mapWidth, int mapHeight, int seed, float scale, int octaves, float persistance, float lacunarity, Vector2 offset, NormalizeMode normalizeMode ) : ].float[
mapWidth int
mapHeight int
seed int
scale float
octaves int
persistance float
lacunarity float
offset Vector2
normalizeMode NormalizeMode
리턴 ].float[