C# Class Noise, Procedural-Landmass-Generation

Afficher le fichier Open project: SebLague/Procedural-Landmass-Generation Class Usage Examples

Méthodes publiques

Méthode Description
GenerateNoiseMap ( int mapWidth, int mapHeight, float scale ) : ].float[
GenerateNoiseMap ( int mapWidth, int mapHeight, int seed, float scale, int octaves, float persistance, float lacunarity, Vector2 offset ) : ].float[
GenerateNoiseMap ( int mapWidth, int mapHeight, int seed, float scale, int octaves, float persistance, float lacunarity, Vector2 offset, NormalizeMode normalizeMode ) : ].float[

Method Details

GenerateNoiseMap() public static méthode

public static GenerateNoiseMap ( int mapWidth, int mapHeight, float scale ) : ].float[
mapWidth int
mapHeight int
scale float
Résultat ].float[

GenerateNoiseMap() public static méthode

public static GenerateNoiseMap ( int mapWidth, int mapHeight, int seed, float scale, int octaves, float persistance, float lacunarity, Vector2 offset ) : ].float[
mapWidth int
mapHeight int
seed int
scale float
octaves int
persistance float
lacunarity float
offset Vector2
Résultat ].float[

GenerateNoiseMap() public static méthode

public static GenerateNoiseMap ( int mapWidth, int mapHeight, int seed, float scale, int octaves, float persistance, float lacunarity, Vector2 offset, NormalizeMode normalizeMode ) : ].float[
mapWidth int
mapHeight int
seed int
scale float
octaves int
persistance float
lacunarity float
offset Vector2
normalizeMode NormalizeMode
Résultat ].float[