C# Class Noise, Procedural-Landmass-Generation

Show file Open project: SebLague/Procedural-Landmass-Generation Class Usage Examples

Public Methods

Method Description
GenerateNoiseMap ( int mapWidth, int mapHeight, float scale ) : ].float[
GenerateNoiseMap ( int mapWidth, int mapHeight, int seed, float scale, int octaves, float persistance, float lacunarity, Vector2 offset ) : ].float[
GenerateNoiseMap ( int mapWidth, int mapHeight, int seed, float scale, int octaves, float persistance, float lacunarity, Vector2 offset, NormalizeMode normalizeMode ) : ].float[

Method Details

GenerateNoiseMap() public static method

public static GenerateNoiseMap ( int mapWidth, int mapHeight, float scale ) : ].float[
mapWidth int
mapHeight int
scale float
return ].float[

GenerateNoiseMap() public static method

public static GenerateNoiseMap ( int mapWidth, int mapHeight, int seed, float scale, int octaves, float persistance, float lacunarity, Vector2 offset ) : ].float[
mapWidth int
mapHeight int
seed int
scale float
octaves int
persistance float
lacunarity float
offset Vector2
return ].float[

GenerateNoiseMap() public static method

public static GenerateNoiseMap ( int mapWidth, int mapHeight, int seed, float scale, int octaves, float persistance, float lacunarity, Vector2 offset, NormalizeMode normalizeMode ) : ].float[
mapWidth int
mapHeight int
seed int
scale float
octaves int
persistance float
lacunarity float
offset Vector2
normalizeMode NormalizeMode
return ].float[