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Inverse ( ) : Matrix2x3, |
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Matrix2x3 ( ) : UnityEngine |
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Matrix2x3 ( Matrix2x3, m ) : UnityEngine |
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Matrix2x3 ( float a, float b, float c, float d, float e, float f ) : UnityEngine |
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Multiply ( Matrix2x3, secondMatrix ) : void |
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Rotate ( float angle ) : Matrix2x3, |
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Scale ( float scaleFactor ) : Matrix2x3, |
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ScaleNonUniform ( float scaleFactorX, float scaleFactorY ) : Matrix2x3, |
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SetValues ( float a, float b, float c, float d, float e, float f ) : void |
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SkewX ( float angle ) : Matrix2x3, |
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SkewY ( float angle ) : Matrix2x3, |
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Transform ( Vector2 point ) : Vector2 |
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Translate ( float x, float y ) : Matrix2x3, |
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