프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Hide_UI | bool | ||
In_Battle | bool | ||
Killing_boss | bool | ||
Main_UI | GameObject | ||
Menu_Open | bool | ||
Menu_UI | GameObject | ||
Menu_id | int | ||
One_player_per_client | bool | ||
Other_Windows | GameObject | ||
Team_Mode | bool | ||
esckey_up | bool | ||
movTexture | MovieTexture |
메소드 | 설명 | |
---|---|---|
CancelLevel ( ) : void | ||
End_Battle ( ) : void | ||
GetPlayerCoinManager ( int id = null ) : CoinManager, | ||
GetPlayerExperience ( int id = null ) : Experience, | ||
GetPlayerGemManager ( int id = null ) : GemManager, | ||
GetPlayerObject ( int id = null ) : GameObject | ||
GetPlayerPassiveSkillManager ( int id = null ) : PassiveSkillManager, | ||
GetPlayerScript ( int id = null ) : Player, | ||
GetQuestList ( ) : QuestList, | ||
Main_UI_Init ( ) : void | ||
Menu_Force_Open ( int menu_id ) : void | ||
Menu_Normal_Close ( ) : void | ||
Menu_UI_Init ( ) : void | ||
OnGUI ( ) : void | ||
OpenDialog ( string id, string npcname ) : void | ||
OtherWindows_Close ( ) : void | ||
ReviveAllPlayers ( ) : void | ||
SetBossCurrentHP ( int hp ) : void | ||
SetBossMaxHP ( int maxhp ) : void | ||
Srart_Battle_Boss ( int boss_id, int boss_headicon_id ) : void | ||
Start ( ) : void | ||
Start_Battle ( ) : void | ||
Start_new_BGM ( int BGM_id, bool SmoothlyDown, bool SmoothlyUp ) : void | ||
SwitchBackToNormalBattle ( ) : void | ||
UI_Death_Window_Open_Withmusic ( ) : void | ||
UI_Level_Selector_Open ( int chapter_id ) : void | ||
UI_Mission_Success_Open ( ) : void | ||
UI_Passive_Skill_Panel_Open ( int playerid ) : void | ||
UI_SkillShop_Open ( int player_id ) : void | ||
UI_SkillShop_Open ( int class_id, int skill_id ) : void | ||
UI_Upgrade_Window_Open ( int equipment_type ) : void | ||
Update ( ) : void | ||
deinput ( ) : void | ||
eninput ( ) : void | ||
finish_init ( ) : void | ||
mission_start ( ) : void |
메소드 | 설명 | |
---|---|---|
TEST ( ) : void |
public GetPlayerCoinManager ( int id = null ) : CoinManager, | ||
id | int | |
리턴 | CoinManager, |
public GetPlayerExperience ( int id = null ) : Experience, | ||
id | int | |
리턴 | Experience, |
public GetPlayerGemManager ( int id = null ) : GemManager, | ||
id | int | |
리턴 | GemManager, |
public GetPlayerPassiveSkillManager ( int id = null ) : PassiveSkillManager, | ||
id | int | |
리턴 | PassiveSkillManager, |
public OpenDialog ( string id, string npcname ) : void | ||
id | string | |
npcname | string | |
리턴 | void |
public Srart_Battle_Boss ( int boss_id, int boss_headicon_id ) : void | ||
boss_id | int | |
boss_headicon_id | int | |
리턴 | void |
public Start_new_BGM ( int BGM_id, bool SmoothlyDown, bool SmoothlyUp ) : void | ||
BGM_id | int | |
SmoothlyDown | bool | |
SmoothlyUp | bool | |
리턴 | void |
public UI_Level_Selector_Open ( int chapter_id ) : void | ||
chapter_id | int | |
리턴 | void |
public UI_Passive_Skill_Panel_Open ( int playerid ) : void | ||
playerid | int | |
리턴 | void |
public UI_SkillShop_Open ( int class_id, int skill_id ) : void | ||
class_id | int | |
skill_id | int | |
리턴 | void |
public UI_Upgrade_Window_Open ( int equipment_type ) : void | ||
equipment_type | int | |
리턴 | void |