C# Class Main_Process, Castle-Bashers

Inheritance: MonoBehaviour
Mostra file Open project: DevelopersGuild/Castle-Bashers Class Usage Examples

Public Properties

Property Type Description
Hide_UI bool
In_Battle bool
Killing_boss bool
Main_UI GameObject
Menu_Open bool
Menu_UI GameObject
Menu_id int
One_player_per_client bool
Other_Windows GameObject
Team_Mode bool
esckey_up bool
movTexture MovieTexture

Public Methods

Method Description
CancelLevel ( ) : void
End_Battle ( ) : void
GetPlayerCoinManager ( int id = null ) : CoinManager,
GetPlayerExperience ( int id = null ) : Experience,
GetPlayerGemManager ( int id = null ) : GemManager,
GetPlayerObject ( int id = null ) : GameObject
GetPlayerPassiveSkillManager ( int id = null ) : PassiveSkillManager,
GetPlayerScript ( int id = null ) : Player,
GetQuestList ( ) : QuestList,
Main_UI_Init ( ) : void
Menu_Force_Open ( int menu_id ) : void
Menu_Normal_Close ( ) : void
Menu_UI_Init ( ) : void
OnGUI ( ) : void
OpenDialog ( string id, string npcname ) : void
OtherWindows_Close ( ) : void
ReviveAllPlayers ( ) : void
SetBossCurrentHP ( int hp ) : void
SetBossMaxHP ( int maxhp ) : void
Srart_Battle_Boss ( int boss_id, int boss_headicon_id ) : void
Start ( ) : void
Start_Battle ( ) : void
Start_new_BGM ( int BGM_id, bool SmoothlyDown, bool SmoothlyUp ) : void
SwitchBackToNormalBattle ( ) : void
UI_Death_Window_Open_Withmusic ( ) : void
UI_Level_Selector_Open ( int chapter_id ) : void
UI_Mission_Success_Open ( ) : void
UI_Passive_Skill_Panel_Open ( int playerid ) : void
UI_SkillShop_Open ( int player_id ) : void
UI_SkillShop_Open ( int class_id, int skill_id ) : void
UI_Upgrade_Window_Open ( int equipment_type ) : void
Update ( ) : void
deinput ( ) : void
eninput ( ) : void
finish_init ( ) : void
mission_start ( ) : void

Private Methods

Method Description
TEST ( ) : void

Method Details

CancelLevel() public method

public CancelLevel ( ) : void
return void

End_Battle() public method

public End_Battle ( ) : void
return void

GetPlayerCoinManager() public method

public GetPlayerCoinManager ( int id = null ) : CoinManager,
id int
return CoinManager,

GetPlayerExperience() public method

public GetPlayerExperience ( int id = null ) : Experience,
id int
return Experience,

GetPlayerGemManager() public method

public GetPlayerGemManager ( int id = null ) : GemManager,
id int
return GemManager,

GetPlayerObject() public method

public GetPlayerObject ( int id = null ) : GameObject
id int
return GameObject

GetPlayerPassiveSkillManager() public method

public GetPlayerPassiveSkillManager ( int id = null ) : PassiveSkillManager,
id int
return PassiveSkillManager,

GetPlayerScript() public method

public GetPlayerScript ( int id = null ) : Player,
id int
return Player,

GetQuestList() public method

public GetQuestList ( ) : QuestList,
return QuestList,

Main_UI_Init() public method

public Main_UI_Init ( ) : void
return void

Menu_Force_Open() public method

public Menu_Force_Open ( int menu_id ) : void
menu_id int
return void

Menu_Normal_Close() public method

public Menu_Normal_Close ( ) : void
return void

Menu_UI_Init() public method

public Menu_UI_Init ( ) : void
return void

OnGUI() public method

public OnGUI ( ) : void
return void

OpenDialog() public method

public OpenDialog ( string id, string npcname ) : void
id string
npcname string
return void

OtherWindows_Close() public method

public OtherWindows_Close ( ) : void
return void

ReviveAllPlayers() public method

public ReviveAllPlayers ( ) : void
return void

SetBossCurrentHP() public method

public SetBossCurrentHP ( int hp ) : void
hp int
return void

SetBossMaxHP() public method

public SetBossMaxHP ( int maxhp ) : void
maxhp int
return void

Srart_Battle_Boss() public method

public Srart_Battle_Boss ( int boss_id, int boss_headicon_id ) : void
boss_id int
boss_headicon_id int
return void

Start() public method

public Start ( ) : void
return void

Start_Battle() public method

public Start_Battle ( ) : void
return void

Start_new_BGM() public method

public Start_new_BGM ( int BGM_id, bool SmoothlyDown, bool SmoothlyUp ) : void
BGM_id int
SmoothlyDown bool
SmoothlyUp bool
return void

SwitchBackToNormalBattle() public method

public SwitchBackToNormalBattle ( ) : void
return void

UI_Death_Window_Open_Withmusic() public method

public UI_Death_Window_Open_Withmusic ( ) : void
return void

UI_Level_Selector_Open() public method

public UI_Level_Selector_Open ( int chapter_id ) : void
chapter_id int
return void

UI_Mission_Success_Open() public method

public UI_Mission_Success_Open ( ) : void
return void

UI_Passive_Skill_Panel_Open() public method

public UI_Passive_Skill_Panel_Open ( int playerid ) : void
playerid int
return void

UI_SkillShop_Open() public method

public UI_SkillShop_Open ( int player_id ) : void
player_id int
return void

UI_SkillShop_Open() public method

public UI_SkillShop_Open ( int class_id, int skill_id ) : void
class_id int
skill_id int
return void

UI_Upgrade_Window_Open() public method

public UI_Upgrade_Window_Open ( int equipment_type ) : void
equipment_type int
return void

Update() public method

public Update ( ) : void
return void

deinput() public method

public deinput ( ) : void
return void

eninput() public method

public eninput ( ) : void
return void

finish_init() public method

public finish_init ( ) : void
return void

mission_start() public method

public mission_start ( ) : void
return void

Property Details

Hide_UI public_oe property

public bool Hide_UI
return bool

In_Battle public_oe property

public bool In_Battle
return bool

Killing_boss public_oe property

public bool Killing_boss
return bool

Main_UI public_oe property

public GameObject Main_UI
return GameObject

Menu_Open public_oe property

public bool Menu_Open
return bool

Menu_UI public_oe property

public GameObject Menu_UI
return GameObject

Menu_id public_oe property

public int Menu_id
return int

One_player_per_client public_oe property

public bool One_player_per_client
return bool

Other_Windows public_oe property

public GameObject Other_Windows
return GameObject

Team_Mode public_oe property

public bool Team_Mode
return bool

esckey_up public_oe property

public bool esckey_up
return bool

movTexture public_oe property

public MovieTexture movTexture
return MovieTexture