C# 클래스 MAVLink.mavlink_set_position_target_global_int_t, MissionPlanner

파일 보기 프로젝트 열기: ArduPilot/MissionPlanner 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
afx Single
afy Single
afz Single
alt Single
coordinate_frame byte
lat_int System.Int32
lon_int System.Int32
target_component byte
target_system byte
time_boot_ms System.UInt32
type_mask System.UInt16
vx Single
vy Single
vz Single
yaw Single
yaw_rate Single

프로퍼티 상세

afx 공개적으로 프로퍼티

X acceleration or force (if bit 10 of type_mask is set) in NED frame in meter / s^2 or N
public Single afx
리턴 Single

afy 공개적으로 프로퍼티

Y acceleration or force (if bit 10 of type_mask is set) in NED frame in meter / s^2 or N
public Single afy
리턴 Single

afz 공개적으로 프로퍼티

Z acceleration or force (if bit 10 of type_mask is set) in NED frame in meter / s^2 or N
public Single afz
리턴 Single

alt 공개적으로 프로퍼티

Altitude in meters in AMSL altitude, not WGS84 if absolute or relative, above terrain if GLOBAL_TERRAIN_ALT_INT
public Single alt
리턴 Single

coordinate_frame 공개적으로 프로퍼티

Valid options are: MAV_FRAME_GLOBAL_INT = 5, MAV_FRAME_GLOBAL_RELATIVE_ALT_INT = 6, MAV_FRAME_GLOBAL_TERRAIN_ALT_INT = 11
public byte coordinate_frame
리턴 byte

lat_int 공개적으로 프로퍼티

X Position in WGS84 frame in 1e7 * meters
public Int32,System lat_int
리턴 System.Int32

lon_int 공개적으로 프로퍼티

Y Position in WGS84 frame in 1e7 * meters
public Int32,System lon_int
리턴 System.Int32

target_component 공개적으로 프로퍼티

Component ID
public byte target_component
리턴 byte

target_system 공개적으로 프로퍼티

System ID
public byte target_system
리턴 byte

time_boot_ms 공개적으로 프로퍼티

Timestamp in milliseconds since system boot. The rationale for the timestamp in the setpoint is to allow the system to compensate for the transport delay of the setpoint. This allows the system to compensate processing latency.
public UInt32,System time_boot_ms
리턴 System.UInt32

type_mask 공개적으로 프로퍼티

Bitmask to indicate which dimensions should be ignored by the vehicle: a value of 0b0000000000000000 or 0b0000001000000000 indicates that none of the setpoint dimensions should be ignored. If bit 10 is set the floats afx afy afz should be interpreted as force instead of acceleration. Mapping: bit 1: x, bit 2: y, bit 3: z, bit 4: vx, bit 5: vy, bit 6: vz, bit 7: ax, bit 8: ay, bit 9: az, bit 10: is force setpoint, bit 11: yaw, bit 12: yaw rate
public UInt16,System type_mask
리턴 System.UInt16

vx 공개적으로 프로퍼티

X velocity in NED frame in meter / s
public Single vx
리턴 Single

vy 공개적으로 프로퍼티

Y velocity in NED frame in meter / s
public Single vy
리턴 Single

vz 공개적으로 프로퍼티

Z velocity in NED frame in meter / s
public Single vz
리턴 Single

yaw 공개적으로 프로퍼티

yaw setpoint in rad
public Single yaw
리턴 Single

yaw_rate 공개적으로 프로퍼티

yaw rate setpoint in rad/s
public Single yaw_rate
리턴 Single