메소드 | 설명 | |
---|---|---|
addItem ( string itemName, UISprite, itemSprite ) : bool | ||
containsItem ( string itemName ) : bool | ||
getItems ( ) : List |
||
removeItem ( string itemName ) : void |
메소드 | 설명 | |
---|---|---|
InventoryLogic ( ) : UnityEngine | ||
addItemToTable ( string itemName, UISprite, itemSprite ) : void | ||
removeItemFromTable ( GameObject item ) : void |
public addItem ( string itemName, UISprite, itemSprite ) : bool | ||
itemName | string | |
itemSprite | UISprite, | |
리턴 | bool |