C# 클래스 Interpolate, RPGQuest

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공개 메소드들

메소드 설명
Ease ( EaseType type ) : Function,
Ease ( Function, ease, Quaternion begin, Quaternion end, float elapsedTime, float duration ) : Quaternion
Ease ( Function, ease, Vector2 start, Vector2 distance, float elapsedTime, float duration ) : Vector2
Ease ( Function, ease, Vector3 start, Vector3 distance, float elapsedTime, float duration ) : Vector3
Ease ( Function, ease, float start, float distance, float elapsedTime, float duration ) : float
EaseInCirc ( float start, float distance, float elapsedTime, float duration ) : float
EaseInCubic ( float start, float distance, float elapsedTime, float duration ) : float
EaseInExpo ( float start, float distance, float elapsedTime, float duration ) : float
EaseInOutCirc ( float start, float distance, float elapsedTime, float duration ) : float
EaseInOutCubic ( float start, float distance, float elapsedTime, float duration ) : float
EaseInOutExpo ( float start, float distance, float elapsedTime, float duration ) : float
EaseInOutQuad ( float start, float distance, float elapsedTime, float duration ) : float
EaseInOutQuart ( float start, float distance, float elapsedTime, float duration ) : float
EaseInOutQuint ( float start, float distance, float elapsedTime, float duration ) : float
EaseInOutSine ( float start, float distance, float elapsedTime, float duration ) : float
EaseInQuad ( float start, float distance, float elapsedTime, float duration ) : float
EaseInQuart ( float start, float distance, float elapsedTime, float duration ) : float
EaseInQuint ( float start, float distance, float elapsedTime, float duration ) : float
EaseInSine ( float start, float distance, float elapsedTime, float duration ) : float
EaseOutCirc ( float start, float distance, float elapsedTime, float duration ) : float
EaseOutCubic ( float start, float distance, float elapsedTime, float duration ) : float
EaseOutExpo ( float start, float distance, float elapsedTime, float duration ) : float
EaseOutQuad ( float start, float distance, float elapsedTime, float duration ) : float
EaseOutQuart ( float start, float distance, float elapsedTime, float duration ) : float
EaseOutQuint ( float start, float distance, float elapsedTime, float duration ) : float
EaseOutSine ( float start, float distance, float elapsedTime, float duration ) : float
Identity ( Vector3 v ) : Vector3
Linear ( float start, float distance, float elapsedTime, float duration ) : float
TransformDotPosition ( Transform t ) : Vector3

메소드 상세

Ease() 공개 정적인 메소드

public static Ease ( EaseType type ) : Function,
type EaseType
리턴 Function,

Ease() 공개 정적인 메소드

public static Ease ( Function, ease, Quaternion begin, Quaternion end, float elapsedTime, float duration ) : Quaternion
ease Function,
begin Quaternion
end Quaternion
elapsedTime float
duration float
리턴 Quaternion

Ease() 공개 정적인 메소드

public static Ease ( Function, ease, Vector2 start, Vector2 distance, float elapsedTime, float duration ) : Vector2
ease Function,
start Vector2
distance Vector2
elapsedTime float
duration float
리턴 Vector2

Ease() 공개 정적인 메소드

public static Ease ( Function, ease, Vector3 start, Vector3 distance, float elapsedTime, float duration ) : Vector3
ease Function,
start Vector3
distance Vector3
elapsedTime float
duration float
리턴 Vector3

Ease() 공개 정적인 메소드

public static Ease ( Function, ease, float start, float distance, float elapsedTime, float duration ) : float
ease Function,
start float
distance float
elapsedTime float
duration float
리턴 float

EaseInCirc() 공개 정적인 메소드

public static EaseInCirc ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
리턴 float

EaseInCubic() 공개 정적인 메소드

public static EaseInCubic ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
리턴 float

EaseInExpo() 공개 정적인 메소드

public static EaseInExpo ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
리턴 float

EaseInOutCirc() 공개 정적인 메소드

public static EaseInOutCirc ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
리턴 float

EaseInOutCubic() 공개 정적인 메소드

public static EaseInOutCubic ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
리턴 float

EaseInOutExpo() 공개 정적인 메소드

public static EaseInOutExpo ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
리턴 float

EaseInOutQuad() 공개 정적인 메소드

public static EaseInOutQuad ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
리턴 float

EaseInOutQuart() 공개 정적인 메소드

public static EaseInOutQuart ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
리턴 float

EaseInOutQuint() 공개 정적인 메소드

public static EaseInOutQuint ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
리턴 float

EaseInOutSine() 공개 정적인 메소드

public static EaseInOutSine ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
리턴 float

EaseInQuad() 공개 정적인 메소드

public static EaseInQuad ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
리턴 float

EaseInQuart() 공개 정적인 메소드

public static EaseInQuart ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
리턴 float

EaseInQuint() 공개 정적인 메소드

public static EaseInQuint ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
리턴 float

EaseInSine() 공개 정적인 메소드

public static EaseInSine ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
리턴 float

EaseOutCirc() 공개 정적인 메소드

public static EaseOutCirc ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
리턴 float

EaseOutCubic() 공개 정적인 메소드

public static EaseOutCubic ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
리턴 float

EaseOutExpo() 공개 정적인 메소드

public static EaseOutExpo ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
리턴 float

EaseOutQuad() 공개 정적인 메소드

public static EaseOutQuad ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
리턴 float

EaseOutQuart() 공개 정적인 메소드

public static EaseOutQuart ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
리턴 float

EaseOutQuint() 공개 정적인 메소드

public static EaseOutQuint ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
리턴 float

EaseOutSine() 공개 정적인 메소드

public static EaseOutSine ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
리턴 float

Identity() 공개 정적인 메소드

public static Identity ( Vector3 v ) : Vector3
v Vector3
리턴 Vector3

Linear() 공개 정적인 메소드

public static Linear ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
리턴 float

TransformDotPosition() 공개 정적인 메소드

public static TransformDotPosition ( Transform t ) : Vector3
t Transform
리턴 Vector3