C# Class Interpolate, RPGQuest

Afficher le fichier Open project: hughrogers/RPGQuest Class Usage Examples

Méthodes publiques

Méthode Description
Ease ( EaseType type ) : Function,
Ease ( Function, ease, Quaternion begin, Quaternion end, float elapsedTime, float duration ) : Quaternion
Ease ( Function, ease, Vector2 start, Vector2 distance, float elapsedTime, float duration ) : Vector2
Ease ( Function, ease, Vector3 start, Vector3 distance, float elapsedTime, float duration ) : Vector3
Ease ( Function, ease, float start, float distance, float elapsedTime, float duration ) : float
EaseInCirc ( float start, float distance, float elapsedTime, float duration ) : float
EaseInCubic ( float start, float distance, float elapsedTime, float duration ) : float
EaseInExpo ( float start, float distance, float elapsedTime, float duration ) : float
EaseInOutCirc ( float start, float distance, float elapsedTime, float duration ) : float
EaseInOutCubic ( float start, float distance, float elapsedTime, float duration ) : float
EaseInOutExpo ( float start, float distance, float elapsedTime, float duration ) : float
EaseInOutQuad ( float start, float distance, float elapsedTime, float duration ) : float
EaseInOutQuart ( float start, float distance, float elapsedTime, float duration ) : float
EaseInOutQuint ( float start, float distance, float elapsedTime, float duration ) : float
EaseInOutSine ( float start, float distance, float elapsedTime, float duration ) : float
EaseInQuad ( float start, float distance, float elapsedTime, float duration ) : float
EaseInQuart ( float start, float distance, float elapsedTime, float duration ) : float
EaseInQuint ( float start, float distance, float elapsedTime, float duration ) : float
EaseInSine ( float start, float distance, float elapsedTime, float duration ) : float
EaseOutCirc ( float start, float distance, float elapsedTime, float duration ) : float
EaseOutCubic ( float start, float distance, float elapsedTime, float duration ) : float
EaseOutExpo ( float start, float distance, float elapsedTime, float duration ) : float
EaseOutQuad ( float start, float distance, float elapsedTime, float duration ) : float
EaseOutQuart ( float start, float distance, float elapsedTime, float duration ) : float
EaseOutQuint ( float start, float distance, float elapsedTime, float duration ) : float
EaseOutSine ( float start, float distance, float elapsedTime, float duration ) : float
Identity ( Vector3 v ) : Vector3
Linear ( float start, float distance, float elapsedTime, float duration ) : float
TransformDotPosition ( Transform t ) : Vector3

Method Details

Ease() public static méthode

public static Ease ( EaseType type ) : Function,
type EaseType
Résultat Function,

Ease() public static méthode

public static Ease ( Function, ease, Quaternion begin, Quaternion end, float elapsedTime, float duration ) : Quaternion
ease Function,
begin Quaternion
end Quaternion
elapsedTime float
duration float
Résultat Quaternion

Ease() public static méthode

public static Ease ( Function, ease, Vector2 start, Vector2 distance, float elapsedTime, float duration ) : Vector2
ease Function,
start Vector2
distance Vector2
elapsedTime float
duration float
Résultat Vector2

Ease() public static méthode

public static Ease ( Function, ease, Vector3 start, Vector3 distance, float elapsedTime, float duration ) : Vector3
ease Function,
start Vector3
distance Vector3
elapsedTime float
duration float
Résultat Vector3

Ease() public static méthode

public static Ease ( Function, ease, float start, float distance, float elapsedTime, float duration ) : float
ease Function,
start float
distance float
elapsedTime float
duration float
Résultat float

EaseInCirc() public static méthode

public static EaseInCirc ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
Résultat float

EaseInCubic() public static méthode

public static EaseInCubic ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
Résultat float

EaseInExpo() public static méthode

public static EaseInExpo ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
Résultat float

EaseInOutCirc() public static méthode

public static EaseInOutCirc ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
Résultat float

EaseInOutCubic() public static méthode

public static EaseInOutCubic ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
Résultat float

EaseInOutExpo() public static méthode

public static EaseInOutExpo ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
Résultat float

EaseInOutQuad() public static méthode

public static EaseInOutQuad ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
Résultat float

EaseInOutQuart() public static méthode

public static EaseInOutQuart ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
Résultat float

EaseInOutQuint() public static méthode

public static EaseInOutQuint ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
Résultat float

EaseInOutSine() public static méthode

public static EaseInOutSine ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
Résultat float

EaseInQuad() public static méthode

public static EaseInQuad ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
Résultat float

EaseInQuart() public static méthode

public static EaseInQuart ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
Résultat float

EaseInQuint() public static méthode

public static EaseInQuint ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
Résultat float

EaseInSine() public static méthode

public static EaseInSine ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
Résultat float

EaseOutCirc() public static méthode

public static EaseOutCirc ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
Résultat float

EaseOutCubic() public static méthode

public static EaseOutCubic ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
Résultat float

EaseOutExpo() public static méthode

public static EaseOutExpo ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
Résultat float

EaseOutQuad() public static méthode

public static EaseOutQuad ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
Résultat float

EaseOutQuart() public static méthode

public static EaseOutQuart ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
Résultat float

EaseOutQuint() public static méthode

public static EaseOutQuint ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
Résultat float

EaseOutSine() public static méthode

public static EaseOutSine ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
Résultat float

Identity() public static méthode

public static Identity ( Vector3 v ) : Vector3
v Vector3
Résultat Vector3

Linear() public static méthode

public static Linear ( float start, float distance, float elapsedTime, float duration ) : float
start float
distance float
elapsedTime float
duration float
Résultat float

TransformDotPosition() public static méthode

public static TransformDotPosition ( Transform t ) : Vector3
t Transform
Résultat Vector3