프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Health | int | ||
bTouchingGround | bool | ||
breakForce | float | ||
dryForwardThrust | float | ||
dryYawThrust | float | ||
jumpThrust | float | ||
knownDead | bool | ||
respawnTimer | float | ||
stabilityFactor | float | ||
steeringTightness | float | ||
suspensionDamp | float | ||
suspensionForce | float | ||
suspensionRange | float | ||
throttle | Vector3 | ||
throttleInput | float | ||
timeSinceLastJump | float | ||
topSpeed | float |
메소드 | 설명 | |
---|---|---|
ApplySteering ( float throttleInput, float yawInput, float jumpAndBreakInput, float strafeInput ) : void | ||
Awake ( ) : void | ||
FixedUpdate ( ) : void | ||
Lift ( Vector3 offset ) : void | ||
OnCollisionEnter ( Collision other ) : void | ||
OnDestroy ( ) : void | ||
OnDrawGizmos ( ) : void | ||
OnGUI ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
kill ( ) : void | ||
respawn ( Vector3 pos ) : void |
public ApplySteering ( float throttleInput, float yawInput, float jumpAndBreakInput, float strafeInput ) : void | ||
throttleInput | float | |
yawInput | float | |
jumpAndBreakInput | float | |
strafeInput | float | |
리턴 | void |
public OnCollisionEnter ( Collision other ) : void | ||
other | Collision | |
리턴 | void |