C# Class Hovercraft, Heavy-Insertion

Inheritance: MonoBehaviour
Datei anzeigen Open project: Rabenvald/Heavy-Insertion Class Usage Examples

Public Properties

Property Type Description
Health int
bTouchingGround bool
breakForce float
dryForwardThrust float
dryYawThrust float
jumpThrust float
knownDead bool
respawnTimer float
stabilityFactor float
steeringTightness float
suspensionDamp float
suspensionForce float
suspensionRange float
throttle Vector3
throttleInput float
timeSinceLastJump float
topSpeed float

Public Methods

Method Description
ApplySteering ( float throttleInput, float yawInput, float jumpAndBreakInput, float strafeInput ) : void
Awake ( ) : void
FixedUpdate ( ) : void
Lift ( Vector3 offset ) : void
OnCollisionEnter ( Collision other ) : void
OnDestroy ( ) : void
OnDrawGizmos ( ) : void
OnGUI ( ) : void
Start ( ) : void
Update ( ) : void
kill ( ) : void
respawn ( Vector3 pos ) : void

Method Details

ApplySteering() public method

public ApplySteering ( float throttleInput, float yawInput, float jumpAndBreakInput, float strafeInput ) : void
throttleInput float
yawInput float
jumpAndBreakInput float
strafeInput float
return void

Awake() public method

public Awake ( ) : void
return void

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

Lift() public method

public Lift ( Vector3 offset ) : void
offset Vector3
return void

OnCollisionEnter() public method

public OnCollisionEnter ( Collision other ) : void
other Collision
return void

OnDestroy() public method

public OnDestroy ( ) : void
return void

OnDrawGizmos() public method

public OnDrawGizmos ( ) : void
return void

OnGUI() public method

public OnGUI ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

kill() public method

public kill ( ) : void
return void

respawn() public method

public respawn ( Vector3 pos ) : void
pos Vector3
return void

Property Details

Health public_oe property

public int Health
return int

bTouchingGround public_oe property

public bool bTouchingGround
return bool

breakForce public_oe property

public float breakForce
return float

dryForwardThrust public_oe property

public float dryForwardThrust
return float

dryYawThrust public_oe property

public float dryYawThrust
return float

jumpThrust public_oe property

public float jumpThrust
return float

knownDead public_oe property

public bool knownDead
return bool

respawnTimer public_oe property

public float respawnTimer
return float

stabilityFactor public_oe property

public float stabilityFactor
return float

steeringTightness public_oe property

public float steeringTightness
return float

suspensionDamp public_oe property

public float suspensionDamp
return float

suspensionForce public_oe property

public float suspensionForce
return float

suspensionRange public_oe property

public float suspensionRange
return float

throttle public_oe property

public Vector3 throttle
return Vector3

throttleInput public_oe property

public float throttleInput
return float

timeSinceLastJump public_oe property

public float timeSinceLastJump
return float

topSpeed public_oe property

public float topSpeed
return float