C# 클래스 GvrKeyboardDelegateBase, CosmosVR

An abstract class instead of an interface so that it can be exposed in Unity's editor. It inherits from MonoBehaviour so that it can be directly used as a game object.
상속: MonoBehaviour
파일 보기 프로젝트 열기: RealityVirtually2019/CosmosVR

공개 메소드들

메소드 설명
OnKeyboardEnterPressed ( string edit_text ) : void

Called when the ENTER key is pressed on the keyboard.

OnKeyboardError ( GvrKeyboardError errorCode ) : void

Called when there is an error with the keyboard.

OnKeyboardHide ( ) : void

Called to hide the keyboard.

OnKeyboardShow ( ) : void

Called to show the keyboard.

OnKeyboardUpdate ( string edit_text ) : void

Called to update the keyboard.

메소드 상세

OnKeyboardEnterPressed() 공개 추상적인 메소드

Called when the ENTER key is pressed on the keyboard.
public abstract OnKeyboardEnterPressed ( string edit_text ) : void
edit_text string The current text for the keyboard.
리턴 void

OnKeyboardError() 공개 추상적인 메소드

Called when there is an error with the keyboard.
public abstract OnKeyboardError ( GvrKeyboardError errorCode ) : void
errorCode GvrKeyboardError The code of the error encountered.
리턴 void

OnKeyboardHide() 공개 추상적인 메소드

Called to hide the keyboard.
public abstract OnKeyboardHide ( ) : void
리턴 void

OnKeyboardShow() 공개 추상적인 메소드

Called to show the keyboard.
public abstract OnKeyboardShow ( ) : void
리턴 void

OnKeyboardUpdate() 공개 추상적인 메소드

Called to update the keyboard.
public abstract OnKeyboardUpdate ( string edit_text ) : void
edit_text string The current text for the keyboard.
리턴 void