C# Class GvrKeyboardDelegateBase, CosmosVR

An abstract class instead of an interface so that it can be exposed in Unity's editor. It inherits from MonoBehaviour so that it can be directly used as a game object.
Inheritance: MonoBehaviour
Mostrar archivo Open project: RealityVirtually2019/CosmosVR

Public Methods

Method Description
OnKeyboardEnterPressed ( string edit_text ) : void

Called when the ENTER key is pressed on the keyboard.

OnKeyboardError ( GvrKeyboardError errorCode ) : void

Called when there is an error with the keyboard.

OnKeyboardHide ( ) : void

Called to hide the keyboard.

OnKeyboardShow ( ) : void

Called to show the keyboard.

OnKeyboardUpdate ( string edit_text ) : void

Called to update the keyboard.

Method Details

OnKeyboardEnterPressed() public abstract method

Called when the ENTER key is pressed on the keyboard.
public abstract OnKeyboardEnterPressed ( string edit_text ) : void
edit_text string The current text for the keyboard.
return void

OnKeyboardError() public abstract method

Called when there is an error with the keyboard.
public abstract OnKeyboardError ( GvrKeyboardError errorCode ) : void
errorCode GvrKeyboardError The code of the error encountered.
return void

OnKeyboardHide() public abstract method

Called to hide the keyboard.
public abstract OnKeyboardHide ( ) : void
return void

OnKeyboardShow() public abstract method

Called to show the keyboard.
public abstract OnKeyboardShow ( ) : void
return void

OnKeyboardUpdate() public abstract method

Called to update the keyboard.
public abstract OnKeyboardUpdate ( string edit_text ) : void
edit_text string The current text for the keyboard.
return void