메소드 |
설명 |
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AddActor ( ) : void |
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AddStep ( GameEventType, t, int pos ) : void |
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CallGlobalEvent ( int id, int next ) : void |
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ChoiceSelected ( int index ) : void |
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EndEvent ( ) : void |
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ExecuteNextStep ( ) : void |
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GameEvent ( ) : System.Collections |
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GetActorList ( ) : string[] |
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GetActorName ( int index ) : string |
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GetAudioClipList ( ) : string[] |
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GetCamera ( ) : Transform |
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GetPrefabList ( ) : string[] |
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GetWaypointList ( ) : string[] |
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GlobalEventFinished ( ) : void |
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InsertStep ( EventStep, s, int pos ) : void |
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LoadEventData ( string filename ) : bool |
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MoveStepDown ( int index ) : void |
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MoveStepTo ( int index, int oldIndex ) : void |
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MoveStepUp ( int index ) : void |
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RemoveActor ( int index ) : void |
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RemoveStep ( int index ) : void |
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ResetCameraPosition ( ) : void |
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RestoreControls ( ) : void |
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SaveEventData ( string filename ) : void |
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SetTeleportID ( int id ) : void |
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SetTeleportIDs ( int ids, bool addCancel ) : void |
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StartEvent ( EventInteraction, interact ) : void |
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StartEvent ( GlobalEvent, ge ) : void |
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StartTime ( float t, int next ) : void |
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StepFinished ( int next ) : void |
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TimeTick ( float t ) : void |
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TypeToStep ( GameEventType, t ) : EventStep, |
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WaitForButton ( string b, float t, int n, int nf ) : void |
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