Property | Type | Description | |
---|---|---|---|
actor | EventActor[], | ||
audioClip | UnityEngine.AudioClip[] | ||
audioClips | int | ||
blockControls | bool | ||
cam | Transform | ||
currentStep | int | ||
executing | bool | ||
hideButtons | bool | ||
initialCamPosition | Vector3 | ||
initialCamRotation | Quaternion | ||
initialFieldOfView | float | ||
mainCamera | bool | ||
prefab | GameObject[] | ||
prefabs | int | ||
spawnedPrefabs | Hashtable | ||
step | EventStep[] | ||
stepFinished | bool | ||
time | float | ||
timeRunning | bool | ||
waypoint | Transform[] | ||
waypoints | int |
Method | Description | |
---|---|---|
AddActor ( ) : void | ||
AddStep ( GameEventType, t, int pos ) : void | ||
CallGlobalEvent ( int id, int next ) : void | ||
ChoiceSelected ( int index ) : void | ||
EndEvent ( ) : void | ||
ExecuteNextStep ( ) : void | ||
GameEvent ( ) : System.Collections | ||
GetActorList ( ) : string[] | ||
GetActorName ( int index ) : string | ||
GetAudioClipList ( ) : string[] | ||
GetCamera ( ) : Transform | ||
GetPrefabList ( ) : string[] | ||
GetWaypointList ( ) : string[] | ||
GlobalEventFinished ( ) : void | ||
InsertStep ( EventStep, s, int pos ) : void | ||
LoadEventData ( string filename ) : bool | ||
MoveStepDown ( int index ) : void | ||
MoveStepTo ( int index, int oldIndex ) : void | ||
MoveStepUp ( int index ) : void | ||
RemoveActor ( int index ) : void | ||
RemoveStep ( int index ) : void | ||
ResetCameraPosition ( ) : void | ||
RestoreControls ( ) : void | ||
SaveEventData ( string filename ) : void | ||
SetTeleportID ( int id ) : void | ||
SetTeleportIDs ( int ids, bool addCancel ) : void | ||
StartEvent ( EventInteraction, interact ) : void | ||
StartEvent ( GlobalEvent, ge ) : void | ||
StartTime ( float t, int next ) : void | ||
StepFinished ( int next ) : void | ||
TimeTick ( float t ) : void | ||
TypeToStep ( GameEventType, t ) : EventStep, | ||
WaitForButton ( string b, float t, int n, int nf ) : void |
Method | Description | |
---|---|---|
StartEvent ( ) : void |
public AddStep ( GameEventType, t, int pos ) : void | ||
t | GameEventType, | |
pos | int | |
return | void |
public CallGlobalEvent ( int id, int next ) : void | ||
id | int | |
next | int | |
return | void |
public InsertStep ( EventStep, s, int pos ) : void | ||
s | EventStep, | |
pos | int | |
return | void |
public LoadEventData ( string filename ) : bool | ||
filename | string | |
return | bool |
public MoveStepTo ( int index, int oldIndex ) : void | ||
index | int | |
oldIndex | int | |
return | void |
public SaveEventData ( string filename ) : void | ||
filename | string | |
return | void |
public SetTeleportIDs ( int ids, bool addCancel ) : void | ||
ids | int | |
addCancel | bool | |
return | void |
public StartEvent ( EventInteraction, interact ) : void | ||
interact | EventInteraction, | |
return | void |
public StartTime ( float t, int next ) : void | ||
t | float | |
next | int | |
return | void |
public TypeToStep ( GameEventType, t ) : EventStep, | ||
t | GameEventType, | |
return | EventStep, |
public WaitForButton ( string b, float t, int n, int nf ) : void | ||
b | string | |
t | float | |
n | int | |
nf | int | |
return | void |
public AudioClip[],UnityEngine audioClip | ||
return | UnityEngine.AudioClip[] |