프로퍼티 | 타입 | 설명 | |
---|---|---|---|
BattleTextPrefab | GUIText | ||
d100Icon | Texture | ||
d10Icon | Texture | ||
d12Icon | Texture | ||
d20Icon | Texture | ||
d4Icon | Texture | ||
d6Icon | Texture | ||
d8Icon | Texture | ||
guiSkin |
메소드 | 설명 | |
---|---|---|
AddSpikes ( float winX, bool bFullScreen = false ) : void | ||
AppendBattleText ( BattleTextEntry newEntry ) : void | ||
ControlAcceleration ( Rect rect, Direction, direction, Rect targetRect ) : void | ||
DeathBadge ( float x, float y ) : void | ||
DoGameMenuDice ( ) : void | ||
DoRewards ( ) : void | ||
DoTransition ( ) : void | ||
EnemyIsVictorious ( ) : void | ||
FadeWindows ( bool bOn ) : void | ||
FancyTop ( float topX ) : void | ||
GUI_BattleMode_BattleQueue ( ) : void | ||
GUI_BattleMode_BattleStat ( BattleControllerScript.BattleActor, actor ) : void | ||
GUI_BattleMode_BattleStats ( int windowID ) : void | ||
GUI_BattleMode_BattleText ( int windowID ) : void | ||
GUI_BattleMode_CurrentWeapon ( int windowID ) : void | ||
GUI_BattleMode_actionSelection ( int windowID ) : void | ||
GUI_BattleMode_enemyTurn ( ) : void | ||
GUI_BattleMode_playerAct ( ) : void | ||
GUI_BattleMode_playerSelectAction ( ) : void | ||
GUI_BattleMode_playerSelectTarget ( ) : void | ||
GUI_BattleOver ( int windowID ) : void | ||
GUI_BattleOver_Window ( int windowID ) : void | ||
GUI_BattleWindows_PlaceOffScreen ( ) : void | ||
GUI_Instructions ( int windowID ) : void | ||
GUI_Instructions_Window ( int windowID ) : void | ||
GUI_Login_Window ( int windowID ) : void | ||
GUI_PlayerProfile ( int windowID ) : void | ||
GUI_PlayerProfile_Window ( int windowID ) : void | ||
GUI_Register_Login ( int windowID ) : void | ||
GUI_TitleScreen ( int windowID ) : void | ||
GUI_Title_Window ( int windowID ) : void | ||
GUI_WeaponSelect_Window ( int windowID ) : void | ||
GUI_WeaponSelection ( int windowID ) : void | ||
Instructions_Element ( string elementName, string description ) : void | ||
Instructions_Title ( string title, string description ) : void | ||
OnEnable ( ) : void | ||
OnGUI ( ) : void | ||
PlayerCard ( BattleControllerScript.Player, player, bool bBossFightNextIndicator = false ) : void | ||
PlayerIsVictorious ( float exp, float change, float kills ) : void | ||
PlayerLoggedIn ( ScoreoidInterface.ScoreoidPlayer, player ) : void | ||
PlayerRegistered ( ) : void | ||
RequestFailed ( string error ) : void | ||
SpawnPts ( string text, float x, float y, Color color ) : void | ||
SubmitInput ( ) : void | ||
TransitionBattleWindows ( bool bOn ) : void | ||
TransitionBattleWindowsOff ( ) : void | ||
TransitionBattleWindowsOn ( ) : void | ||
Update ( ) : void | ||
UpdatedPlayerSuccessfully ( ) : void | ||
WaxSeal ( float x, float y ) : void | ||
WeaponItemAttacks ( Attack>.Dictionary |
||
WeaponItemDetails ( GameControllerScript.Weapon, weapon ) : void | ||
WeaponItemModifier ( string modifierName, int stat, string style = "WeaponModifier", bool bShowPlus = true ) : void | ||
WeaponItemTopBar ( string name, GameControllerScript.Weapon, type, DiceControllerScript.Roll, roll ) : void |
메소드 | 설명 | |
---|---|---|
GUI_BattleMode_Window ( int windowID ) : int | ||
GetRandomWeaponOptions ( int level, int count ) : List |
||
TransitionScreenRect ( Rect rect, Direction, direction, float target ) : Rect | ||
TransitionToTarget ( string currentRect, Direction, direction ) : bool | ||
Utilities ( ) : UtilitiesScript, | ||
WeaponSelectItem ( GameControllerScript.Weapon, weapon, bool bSelectable = false ) : bool |
public AddSpikes ( float winX, bool bFullScreen = false ) : void | ||
winX | float | |
bFullScreen | bool | |
리턴 | void |
public AppendBattleText ( BattleTextEntry newEntry ) : void | ||
newEntry | BattleTextEntry | |
리턴 | void |
public ControlAcceleration ( Rect rect, Direction, direction, Rect targetRect ) : void | ||
rect | Rect | |
direction | Direction, | |
targetRect | Rect | |
리턴 | void |
public GUI_BattleMode_BattleStat ( BattleControllerScript.BattleActor, actor ) : void | ||
actor | BattleControllerScript.BattleActor, | |
리턴 | void |
public GUI_BattleMode_BattleStats ( int windowID ) : void | ||
windowID | int | |
리턴 | void |
public GUI_BattleMode_BattleText ( int windowID ) : void | ||
windowID | int | |
리턴 | void |
public GUI_BattleMode_CurrentWeapon ( int windowID ) : void | ||
windowID | int | |
리턴 | void |
public GUI_BattleMode_actionSelection ( int windowID ) : void | ||
windowID | int | |
리턴 | void |
public GUI_BattleMode_playerSelectAction ( ) : void | ||
리턴 | void |
public GUI_BattleMode_playerSelectTarget ( ) : void | ||
리턴 | void |
public GUI_BattleOver_Window ( int windowID ) : void | ||
windowID | int | |
리턴 | void |
public GUI_BattleWindows_PlaceOffScreen ( ) : void | ||
리턴 | void |
public GUI_Instructions_Window ( int windowID ) : void | ||
windowID | int | |
리턴 | void |
public GUI_PlayerProfile_Window ( int windowID ) : void | ||
windowID | int | |
리턴 | void |
public GUI_WeaponSelect_Window ( int windowID ) : void | ||
windowID | int | |
리턴 | void |
public GUI_WeaponSelection ( int windowID ) : void | ||
windowID | int | |
리턴 | void |
public Instructions_Element ( string elementName, string description ) : void | ||
elementName | string | |
description | string | |
리턴 | void |
public Instructions_Title ( string title, string description ) : void | ||
title | string | |
description | string | |
리턴 | void |
public PlayerCard ( BattleControllerScript.Player, player, bool bBossFightNextIndicator = false ) : void | ||
player | BattleControllerScript.Player, | |
bBossFightNextIndicator | bool | |
리턴 | void |
public PlayerIsVictorious ( float exp, float change, float kills ) : void | ||
exp | float | |
change | float | |
kills | float | |
리턴 | void |
public PlayerLoggedIn ( ScoreoidInterface.ScoreoidPlayer, player ) : void | ||
player | ScoreoidInterface.ScoreoidPlayer, | |
리턴 | void |
public SpawnPts ( string text, float x, float y, Color color ) : void | ||
text | string | |
x | float | |
y | float | |
color | Color | |
리턴 | void |
public TransitionBattleWindows ( bool bOn ) : void | ||
bOn | bool | |
리턴 | void |
public WeaponItemAttacks ( Attack>.Dictionary |
||
attacks | Attack>.Dictionary | |
리턴 | void |
public WeaponItemDetails ( GameControllerScript.Weapon, weapon ) : void | ||
weapon | GameControllerScript.Weapon, | |
리턴 | void |
public WeaponItemModifier ( string modifierName, int stat, string style = "WeaponModifier", bool bShowPlus = true ) : void | ||
modifierName | string | |
stat | int | |
style | string | |
bShowPlus | bool | |
리턴 | void |
public WeaponItemTopBar ( string name, GameControllerScript.Weapon, type, DiceControllerScript.Roll, roll ) : void | ||
name | string | |
type | GameControllerScript.Weapon, | |
roll | DiceControllerScript.Roll, | |
리턴 | void |