C# Class GUIControllerScript, Spare-Change

Inheritance: MonoBehaviour
Mostrar archivo Open project: ThatsAMorais/Spare-Change Class Usage Examples

Public Properties

Property Type Description
BattleTextPrefab GUIText
d100Icon Texture
d10Icon Texture
d12Icon Texture
d20Icon Texture
d4Icon Texture
d6Icon Texture
d8Icon Texture
guiSkin UnityEngine.GUISkin

Public Methods

Method Description
AddSpikes ( float winX, bool bFullScreen = false ) : void
AppendBattleText ( BattleTextEntry newEntry ) : void
ControlAcceleration ( Rect rect, Direction, direction, Rect targetRect ) : void
DeathBadge ( float x, float y ) : void
DoGameMenuDice ( ) : void
DoRewards ( ) : void
DoTransition ( ) : void
EnemyIsVictorious ( ) : void
FadeWindows ( bool bOn ) : void
FancyTop ( float topX ) : void
GUI_BattleMode_BattleQueue ( ) : void
GUI_BattleMode_BattleStat ( BattleControllerScript.BattleActor, actor ) : void
GUI_BattleMode_BattleStats ( int windowID ) : void
GUI_BattleMode_BattleText ( int windowID ) : void
GUI_BattleMode_CurrentWeapon ( int windowID ) : void
GUI_BattleMode_actionSelection ( int windowID ) : void
GUI_BattleMode_enemyTurn ( ) : void
GUI_BattleMode_playerAct ( ) : void
GUI_BattleMode_playerSelectAction ( ) : void
GUI_BattleMode_playerSelectTarget ( ) : void
GUI_BattleOver ( int windowID ) : void
GUI_BattleOver_Window ( int windowID ) : void
GUI_BattleWindows_PlaceOffScreen ( ) : void
GUI_Instructions ( int windowID ) : void
GUI_Instructions_Window ( int windowID ) : void
GUI_Login_Window ( int windowID ) : void
GUI_PlayerProfile ( int windowID ) : void
GUI_PlayerProfile_Window ( int windowID ) : void
GUI_Register_Login ( int windowID ) : void
GUI_TitleScreen ( int windowID ) : void
GUI_Title_Window ( int windowID ) : void
GUI_WeaponSelect_Window ( int windowID ) : void
GUI_WeaponSelection ( int windowID ) : void
Instructions_Element ( string elementName, string description ) : void
Instructions_Title ( string title, string description ) : void
OnEnable ( ) : void
OnGUI ( ) : void
PlayerCard ( BattleControllerScript.Player, player, bool bBossFightNextIndicator = false ) : void
PlayerIsVictorious ( float exp, float change, float kills ) : void
PlayerLoggedIn ( ScoreoidInterface.ScoreoidPlayer, player ) : void
PlayerRegistered ( ) : void
RequestFailed ( string error ) : void
SpawnPts ( string text, float x, float y, Color color ) : void
SubmitInput ( ) : void
TransitionBattleWindows ( bool bOn ) : void
TransitionBattleWindowsOff ( ) : void
TransitionBattleWindowsOn ( ) : void
Update ( ) : void
UpdatedPlayerSuccessfully ( ) : void
WaxSeal ( float x, float y ) : void
WeaponItemAttacks ( Attack>.Dictionary attacks ) : void
WeaponItemDetails ( GameControllerScript.Weapon, weapon ) : void
WeaponItemModifier ( string modifierName, int stat, string style = "WeaponModifier", bool bShowPlus = true ) : void
WeaponItemTopBar ( string name, GameControllerScript.Weapon, type, DiceControllerScript.Roll, roll ) : void

Private Methods

Method Description
GUI_BattleMode_Window ( int windowID ) : int
GetRandomWeaponOptions ( int level, int count ) : List
TransitionScreenRect ( Rect rect, Direction, direction, float target ) : Rect
TransitionToTarget ( string currentRect, Direction, direction ) : bool
Utilities ( ) : UtilitiesScript,
WeaponSelectItem ( GameControllerScript.Weapon, weapon, bool bSelectable = false ) : bool

Method Details

AddSpikes() public method

public AddSpikes ( float winX, bool bFullScreen = false ) : void
winX float
bFullScreen bool
return void

AppendBattleText() public method

public AppendBattleText ( BattleTextEntry newEntry ) : void
newEntry BattleTextEntry
return void

ControlAcceleration() public method

public ControlAcceleration ( Rect rect, Direction, direction, Rect targetRect ) : void
rect Rect
direction Direction,
targetRect Rect
return void

DeathBadge() public method

public DeathBadge ( float x, float y ) : void
x float
y float
return void

DoGameMenuDice() public method

public DoGameMenuDice ( ) : void
return void

DoRewards() public method

public DoRewards ( ) : void
return void

DoTransition() public method

public DoTransition ( ) : void
return void

EnemyIsVictorious() public method

public EnemyIsVictorious ( ) : void
return void

FadeWindows() public method

public FadeWindows ( bool bOn ) : void
bOn bool
return void

FancyTop() public method

public FancyTop ( float topX ) : void
topX float
return void

GUI_BattleMode_BattleQueue() public method

public GUI_BattleMode_BattleQueue ( ) : void
return void

GUI_BattleMode_BattleStat() public method

public GUI_BattleMode_BattleStat ( BattleControllerScript.BattleActor, actor ) : void
actor BattleControllerScript.BattleActor,
return void

GUI_BattleMode_BattleStats() public method

public GUI_BattleMode_BattleStats ( int windowID ) : void
windowID int
return void

GUI_BattleMode_BattleText() public method

public GUI_BattleMode_BattleText ( int windowID ) : void
windowID int
return void

GUI_BattleMode_CurrentWeapon() public method

public GUI_BattleMode_CurrentWeapon ( int windowID ) : void
windowID int
return void

GUI_BattleMode_actionSelection() public method

public GUI_BattleMode_actionSelection ( int windowID ) : void
windowID int
return void

GUI_BattleMode_enemyTurn() public method

public GUI_BattleMode_enemyTurn ( ) : void
return void

GUI_BattleMode_playerAct() public method

public GUI_BattleMode_playerAct ( ) : void
return void

GUI_BattleMode_playerSelectAction() public method

public GUI_BattleMode_playerSelectAction ( ) : void
return void

GUI_BattleMode_playerSelectTarget() public method

public GUI_BattleMode_playerSelectTarget ( ) : void
return void

GUI_BattleOver() public method

public GUI_BattleOver ( int windowID ) : void
windowID int
return void

GUI_BattleOver_Window() public method

public GUI_BattleOver_Window ( int windowID ) : void
windowID int
return void

GUI_BattleWindows_PlaceOffScreen() public method

public GUI_BattleWindows_PlaceOffScreen ( ) : void
return void

GUI_Instructions() public method

public GUI_Instructions ( int windowID ) : void
windowID int
return void

GUI_Instructions_Window() public method

public GUI_Instructions_Window ( int windowID ) : void
windowID int
return void

GUI_Login_Window() public method

public GUI_Login_Window ( int windowID ) : void
windowID int
return void

GUI_PlayerProfile() public method

public GUI_PlayerProfile ( int windowID ) : void
windowID int
return void

GUI_PlayerProfile_Window() public method

public GUI_PlayerProfile_Window ( int windowID ) : void
windowID int
return void

GUI_Register_Login() public method

public GUI_Register_Login ( int windowID ) : void
windowID int
return void

GUI_TitleScreen() public method

public GUI_TitleScreen ( int windowID ) : void
windowID int
return void

GUI_Title_Window() public method

public GUI_Title_Window ( int windowID ) : void
windowID int
return void

GUI_WeaponSelect_Window() public method

public GUI_WeaponSelect_Window ( int windowID ) : void
windowID int
return void

GUI_WeaponSelection() public method

public GUI_WeaponSelection ( int windowID ) : void
windowID int
return void

Instructions_Element() public method

public Instructions_Element ( string elementName, string description ) : void
elementName string
description string
return void

Instructions_Title() public method

public Instructions_Title ( string title, string description ) : void
title string
description string
return void

OnEnable() public method

public OnEnable ( ) : void
return void

OnGUI() public method

public OnGUI ( ) : void
return void

PlayerCard() public method

public PlayerCard ( BattleControllerScript.Player, player, bool bBossFightNextIndicator = false ) : void
player BattleControllerScript.Player,
bBossFightNextIndicator bool
return void

PlayerIsVictorious() public method

public PlayerIsVictorious ( float exp, float change, float kills ) : void
exp float
change float
kills float
return void

PlayerLoggedIn() public method

public PlayerLoggedIn ( ScoreoidInterface.ScoreoidPlayer, player ) : void
player ScoreoidInterface.ScoreoidPlayer,
return void

PlayerRegistered() public method

public PlayerRegistered ( ) : void
return void

RequestFailed() public method

public RequestFailed ( string error ) : void
error string
return void

SpawnPts() public method

public SpawnPts ( string text, float x, float y, Color color ) : void
text string
x float
y float
color Color
return void

SubmitInput() public method

public SubmitInput ( ) : void
return void

TransitionBattleWindows() public method

public TransitionBattleWindows ( bool bOn ) : void
bOn bool
return void

TransitionBattleWindowsOff() public method

public TransitionBattleWindowsOff ( ) : void
return void

TransitionBattleWindowsOn() public method

public TransitionBattleWindowsOn ( ) : void
return void

Update() public method

public Update ( ) : void
return void

UpdatedPlayerSuccessfully() public method

public UpdatedPlayerSuccessfully ( ) : void
return void

WaxSeal() public method

public WaxSeal ( float x, float y ) : void
x float
y float
return void

WeaponItemAttacks() public method

public WeaponItemAttacks ( Attack>.Dictionary attacks ) : void
attacks Attack>.Dictionary
return void

WeaponItemDetails() public method

public WeaponItemDetails ( GameControllerScript.Weapon, weapon ) : void
weapon GameControllerScript.Weapon,
return void

WeaponItemModifier() public method

public WeaponItemModifier ( string modifierName, int stat, string style = "WeaponModifier", bool bShowPlus = true ) : void
modifierName string
stat int
style string
bShowPlus bool
return void

WeaponItemTopBar() public method

public WeaponItemTopBar ( string name, GameControllerScript.Weapon, type, DiceControllerScript.Roll, roll ) : void
name string
type GameControllerScript.Weapon,
roll DiceControllerScript.Roll,
return void

Property Details

BattleTextPrefab public_oe property

public GUIText BattleTextPrefab
return GUIText

d100Icon public_oe property

public Texture d100Icon
return Texture

d10Icon public_oe property

public Texture d10Icon
return Texture

d12Icon public_oe property

public Texture d12Icon
return Texture

d20Icon public_oe property

public Texture d20Icon
return Texture

d4Icon public_oe property

public Texture d4Icon
return Texture

d6Icon public_oe property

public Texture d6Icon
return Texture

d8Icon public_oe property

public Texture d8Icon
return Texture

guiSkin public_oe property

public GUISkin,UnityEngine guiSkin
return UnityEngine.GUISkin