메소드 | 설명 | |
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IsOpen ( ) : bool |
Is the Fsm Editor open?
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OpenWindow ( ) : void |
Open the Fsm Editor and optionally show the Welcome Screen
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OpenWindow ( PlayMakerFSM fsmComponent ) : void |
Open the Fsm Editor and select an Fsm Component
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RepaintAllWindows ( ) : void |
메소드 | 설명 | |
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OnDestroy ( ) : void | ||
OnDisable ( ) : void | ||
OnEnable ( ) : void |
Called when the Fsm Editor window is created NOTE: happens on playmode change and recompile!
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OnFocus ( ) : void | ||
OnGUI ( ) : void |
Do the GUI
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OnHierarchyChange ( ) : void | ||
OnInspectorUpdate ( ) : void | ||
OnProjectChange ( ) : void | ||
OnSelectionChange ( ) : void | ||
Update ( ) : void |
public static OpenWindow ( PlayMakerFSM fsmComponent ) : void | ||
fsmComponent | PlayMakerFSM | |
리턴 | void |