C# Class FsmEditorWindow, RPGQuest

Inheritance: EditorWindow
Afficher le fichier Open project: hughrogers/RPGQuest Class Usage Examples

Méthodes publiques

Méthode Description
IsOpen ( ) : bool

Is the Fsm Editor open?

OpenWindow ( ) : void

Open the Fsm Editor and optionally show the Welcome Screen

OpenWindow ( PlayMakerFSM fsmComponent ) : void

Open the Fsm Editor and select an Fsm Component

RepaintAllWindows ( ) : void

Private Methods

Méthode Description
OnDestroy ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void

Called when the Fsm Editor window is created NOTE: happens on playmode change and recompile!

OnFocus ( ) : void
OnGUI ( ) : void

Do the GUI

OnHierarchyChange ( ) : void
OnInspectorUpdate ( ) : void
OnProjectChange ( ) : void
OnSelectionChange ( ) : void
Update ( ) : void

Method Details

IsOpen() public static méthode

Is the Fsm Editor open?
public static IsOpen ( ) : bool
Résultat bool

OpenWindow() public static méthode

Open the Fsm Editor and optionally show the Welcome Screen
public static OpenWindow ( ) : void
Résultat void

OpenWindow() public static méthode

Open the Fsm Editor and select an Fsm Component
public static OpenWindow ( PlayMakerFSM fsmComponent ) : void
fsmComponent PlayMakerFSM
Résultat void

RepaintAllWindows() public méthode

public RepaintAllWindows ( ) : void
Résultat void