프로퍼티 | 타입 | 설명 | |
---|---|---|---|
shouldDestroyOnRemoveFromStage | bool |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
_gameObject | GameObject | ||
_renderQueueDepth | int | ||
_shouldLinkPosition | bool | ||
_shouldLinkRotation | bool | ||
_shouldLinkScale | bool |
메소드 | 설명 | |
---|---|---|
FGameObjectNode ( GameObject gameObject, bool shouldLinkPosition, bool shouldLinkRotation, bool shouldLinkScale ) : System | ||
HandleAddedToStage ( ) : void | ||
HandleRemovedFromStage ( ) : void | ||
Redraw ( bool shouldForceDirty, bool shouldUpdateDepth ) : void | ||
Update ( int depth ) : void | ||
UpdateGameObject ( ) : void |
메소드 | 설명 | |
---|---|---|
FGameObjectNode ( ) : System | ||
Init ( GameObject gameObject, bool shouldLinkPosition, bool shouldLinkRotation, bool shouldLinkScale ) : void | ||
Setup ( ) : void | ||
Unsetup ( ) : void | ||
UpdateDepth ( ) : void |
public FGameObjectNode ( GameObject gameObject, bool shouldLinkPosition, bool shouldLinkRotation, bool shouldLinkScale ) : System | ||
gameObject | GameObject | |
shouldLinkPosition | bool | |
shouldLinkRotation | bool | |
shouldLinkScale | bool | |
리턴 | System |
protected Init ( GameObject gameObject, bool shouldLinkPosition, bool shouldLinkRotation, bool shouldLinkScale ) : void | ||
gameObject | GameObject | |
shouldLinkPosition | bool | |
shouldLinkRotation | bool | |
shouldLinkScale | bool | |
리턴 | void |
public Redraw ( bool shouldForceDirty, bool shouldUpdateDepth ) : void | ||
shouldForceDirty | bool | |
shouldUpdateDepth | bool | |
리턴 | void |