메소드 | 설명 | |
---|---|---|
IsVisible ( ) : bool | ||
SetVisible ( bool visible ) : void | ||
TerrainChunk ( Vector2 coord, int size, LODInfo detailLevels, Transform parent, Material material ) : UnityEngine | ||
TerrainChunk ( Vector2 coord, int size, Transform parent ) : UnityEngine | ||
TerrainChunk ( Vector2 coord, int size, Transform parent, Material material ) : UnityEngine | ||
UpdateTerrainChunk ( ) : void |
메소드 | 설명 | |
---|---|---|
OnMapDataReceived ( MapData, mapData ) : void | ||
OnMeshDataReceived ( MeshData, meshData ) : void |
public TerrainChunk ( Vector2 coord, int size, LODInfo detailLevels, Transform parent, Material material ) : UnityEngine | ||
coord | Vector2 | |
size | int | |
detailLevels | LODInfo | |
parent | Transform | |
material | Material | |
리턴 | UnityEngine |
public TerrainChunk ( Vector2 coord, int size, Transform parent ) : UnityEngine | ||
coord | Vector2 | |
size | int | |
parent | Transform | |
리턴 | UnityEngine |
public TerrainChunk ( Vector2 coord, int size, Transform parent, Material material ) : UnityEngine | ||
coord | Vector2 | |
size | int | |
parent | Transform | |
material | Material | |
리턴 | UnityEngine |