C# 클래스 EndlessTerrain.TerrainChunk, Procedural-Landmass-Generation

파일 보기 프로젝트 열기: SebLague/Procedural-Landmass-Generation 1 사용 예제들

공개 메소드들

메소드 설명
IsVisible ( ) : bool
SetVisible ( bool visible ) : void
TerrainChunk ( Vector2 coord, int size, LODInfo detailLevels, Transform parent, Material material ) : UnityEngine
TerrainChunk ( Vector2 coord, int size, Transform parent ) : UnityEngine
TerrainChunk ( Vector2 coord, int size, Transform parent, Material material ) : UnityEngine
UpdateTerrainChunk ( ) : void

비공개 메소드들

메소드 설명
OnMapDataReceived ( MapData, mapData ) : void
OnMeshDataReceived ( MeshData, meshData ) : void

메소드 상세

IsVisible() 공개 메소드

public IsVisible ( ) : bool
리턴 bool

SetVisible() 공개 메소드

public SetVisible ( bool visible ) : void
visible bool
리턴 void

TerrainChunk() 공개 메소드

public TerrainChunk ( Vector2 coord, int size, LODInfo detailLevels, Transform parent, Material material ) : UnityEngine
coord Vector2
size int
detailLevels LODInfo
parent Transform
material Material
리턴 UnityEngine

TerrainChunk() 공개 메소드

public TerrainChunk ( Vector2 coord, int size, Transform parent ) : UnityEngine
coord Vector2
size int
parent Transform
리턴 UnityEngine

TerrainChunk() 공개 메소드

public TerrainChunk ( Vector2 coord, int size, Transform parent, Material material ) : UnityEngine
coord Vector2
size int
parent Transform
material Material
리턴 UnityEngine

UpdateTerrainChunk() 공개 메소드

public UpdateTerrainChunk ( ) : void
리턴 void