C# Class EndlessTerrain.TerrainChunk, Procedural-Landmass-Generation

Afficher le fichier Open project: SebLague/Procedural-Landmass-Generation Class Usage Examples

Méthodes publiques

Méthode Description
IsVisible ( ) : bool
SetVisible ( bool visible ) : void
TerrainChunk ( Vector2 coord, int size, LODInfo detailLevels, Transform parent, Material material ) : UnityEngine
TerrainChunk ( Vector2 coord, int size, Transform parent ) : UnityEngine
TerrainChunk ( Vector2 coord, int size, Transform parent, Material material ) : UnityEngine
UpdateTerrainChunk ( ) : void

Private Methods

Méthode Description
OnMapDataReceived ( MapData, mapData ) : void
OnMeshDataReceived ( MeshData, meshData ) : void

Method Details

IsVisible() public méthode

public IsVisible ( ) : bool
Résultat bool

SetVisible() public méthode

public SetVisible ( bool visible ) : void
visible bool
Résultat void

TerrainChunk() public méthode

public TerrainChunk ( Vector2 coord, int size, LODInfo detailLevels, Transform parent, Material material ) : UnityEngine
coord Vector2
size int
detailLevels LODInfo
parent Transform
material Material
Résultat UnityEngine

TerrainChunk() public méthode

public TerrainChunk ( Vector2 coord, int size, Transform parent ) : UnityEngine
coord Vector2
size int
parent Transform
Résultat UnityEngine

TerrainChunk() public méthode

public TerrainChunk ( Vector2 coord, int size, Transform parent, Material material ) : UnityEngine
coord Vector2
size int
parent Transform
material Material
Résultat UnityEngine

UpdateTerrainChunk() public méthode

public UpdateTerrainChunk ( ) : void
Résultat void