프로퍼티 | 타입 | 설명 | |
---|---|---|---|
childName | string | ||
localSpace | bool | ||
offset | Vector3 | ||
prefabInstance | GameObject | ||
prefabName | string | ||
prefabPath | string | ||
rotationOffset | Vector3 | ||
targetRotation | bool |
메소드 | 설명 | |
---|---|---|
Create ( Combatant, c ) : void | ||
Destroy ( ) : void | ||
EffectPrefab ( ) : System.Collections | ||
EffectPrefab ( Hashtable ht ) : System.Collections | ||
GetData ( Hashtable ht ) : Hashtable | ||
SetData ( Hashtable ht ) : void |
public EffectPrefab ( Hashtable ht ) : System.Collections | ||
ht | Hashtable | |
리턴 | System.Collections |