C# 클래스 EasyVoiceClipCreator, RoverGame

파일 보기 프로젝트 열기: Stumpstump/RoverGame 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
lastCreatedAssetFileNames List

공개 메소드들

메소드 설명
CreateFiles ( EasyVoiceSettings, settings ) : bool
CreateFilesPreCheck ( EasyVoiceSettings, settings ) : CreateFilesCheckResult
GenerateFullFileName ( int lineIndex, string &assetFileName, string &fullFileName ) : void

This will generate the Unity asset path and full system file path for the given line/clip/filename

IssuePreventsFileMaking ( LineIssue issues ) : bool

메소드 상세

CreateFiles() 공개 정적인 메소드

public static CreateFiles ( EasyVoiceSettings, settings ) : bool
settings EasyVoiceSettings,
리턴 bool

CreateFilesPreCheck() 공개 정적인 메소드

public static CreateFilesPreCheck ( EasyVoiceSettings, settings ) : CreateFilesCheckResult
settings EasyVoiceSettings,
리턴 CreateFilesCheckResult

GenerateFullFileName() 공개 정적인 메소드

This will generate the Unity asset path and full system file path for the given line/clip/filename
public static GenerateFullFileName ( int lineIndex, string &assetFileName, string &fullFileName ) : void
lineIndex int
assetFileName string
fullFileName string
리턴 void

IssuePreventsFileMaking() 공개 정적인 메소드

public static IssuePreventsFileMaking ( LineIssue issues ) : bool
issues LineIssue
리턴 bool

프로퍼티 상세

lastCreatedAssetFileNames 공개적으로 정적으로 프로퍼티

The assets that we created during last asset generation. The EasyVoiceAudioClipImporter will need this to know which files were created by EV, so custom import settings can be applied as needed.
public static List lastCreatedAssetFileNames
리턴 List