C# Class EasyVoiceClipCreator, RoverGame

Afficher le fichier Open project: Stumpstump/RoverGame Class Usage Examples

Méthodes publiques

Свойство Type Description
lastCreatedAssetFileNames List

Méthodes publiques

Méthode Description
CreateFiles ( EasyVoiceSettings, settings ) : bool
CreateFilesPreCheck ( EasyVoiceSettings, settings ) : CreateFilesCheckResult
GenerateFullFileName ( int lineIndex, string &assetFileName, string &fullFileName ) : void

This will generate the Unity asset path and full system file path for the given line/clip/filename

IssuePreventsFileMaking ( LineIssue issues ) : bool

Method Details

CreateFiles() public static méthode

public static CreateFiles ( EasyVoiceSettings, settings ) : bool
settings EasyVoiceSettings,
Résultat bool

CreateFilesPreCheck() public static méthode

public static CreateFilesPreCheck ( EasyVoiceSettings, settings ) : CreateFilesCheckResult
settings EasyVoiceSettings,
Résultat CreateFilesCheckResult

GenerateFullFileName() public static méthode

This will generate the Unity asset path and full system file path for the given line/clip/filename
public static GenerateFullFileName ( int lineIndex, string &assetFileName, string &fullFileName ) : void
lineIndex int
assetFileName string
fullFileName string
Résultat void

IssuePreventsFileMaking() public static méthode

public static IssuePreventsFileMaking ( LineIssue issues ) : bool
issues LineIssue
Résultat bool

Property Details

lastCreatedAssetFileNames public_oe static_oe property

The assets that we created during last asset generation. The EasyVoiceAudioClipImporter will need this to know which files were created by EV, so custom import settings can be applied as needed.
public static List lastCreatedAssetFileNames
Résultat List