프로퍼티 | 타입 | 설명 | |
---|---|---|---|
lastSelected | GameObject, |
메소드 | 설명 | |
---|---|---|
AddManagerToScene ( ) : GameObject, | ||
OnWillSaveAssets ( Array, paths ) : string[] | ||
PlayModeStateChanged ( PlayModeStateChange state ) : void | ||
PlaymodeStateChanged ( ) : void |
메소드 | 설명 | |
---|---|---|
ES3Postprocessor ( ) : UnityEngine | ||
RefreshReferences ( bool isEnteringPlayMode = false ) : void | ||
UpdateAssembliesContainingES3Types ( ) : void |
public static OnWillSaveAssets ( Array, paths ) : string[] | ||
paths | Array, | |
리턴 | string[] |
public static PlayModeStateChanged ( PlayModeStateChange state ) : void | ||
state | PlayModeStateChange | |
리턴 | void |