C# 클래스 Drum, PaperCowboys

상속: Instrument
파일 보기 프로젝트 열기: Gamieon/PaperCowboys 1 사용 예제들

비공개 메소드들

메소드 설명
IDamageDealer ( ) : bool

Determines if the damage dealer is owned by a player character

IDamageDealer ( ) : float

Gets the amount of damage this object does

IDamageDealer ( ) : object

Gets the owning player.

OnCollisionEnter ( Collision, collision ) : void
RPCNetworkInstantiate ( NetworkPlayer, owner, int sourceSpawnID ) : void
uLink_OnNetworkInstantiate ( uLink info ) : void

Fired by uLink.Network.Instantiate when this object is created on the network