Method | Description | |
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IDamageDealer ( ) : bool |
Determines if the damage dealer is owned by a player character
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IDamageDealer ( ) : float |
Gets the amount of damage this object does
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IDamageDealer ( ) : object |
Gets the owning player.
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OnCollisionEnter ( Collision, collision ) : void | ||
RPCNetworkInstantiate ( NetworkPlayer, owner, int sourceSpawnID ) : void | ||
uLink_OnNetworkInstantiate ( uLink info ) : void |
Fired by uLink.Network.Instantiate when this object is created on the network
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