메소드 |
설명 |
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AddBonusMagicalDefense ( int value ) : void |
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AddBonusPhysicalDefense ( int value ) : void |
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AddDefense ( int value ) : void |
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CheckMagicalDefense ( float damage, int flinch = 4 ) : void |
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CheckPhysicalDefense ( float damage, int flinch = 4 ) : void |
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GetBaseMagicalDefense ( ) : int |
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GetBasePhysicalDefense ( ) : int |
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GetBonusMagicalDefense ( ) : int |
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GetBonusPhysicalDefense ( ) : int |
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GetDefense ( ) : float |
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GetMagicalDefense ( ) : int |
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GetPhysicalDefense ( ) : int |
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SetBaseMagicalDefense ( int value ) : void |
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SetBasePhysicalDefense ( int value ) : void |
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SetDefense ( int Defense ) : void |
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SetMagicalDefense ( int value ) : void |
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SetPhysicalDefense ( int value ) : void |
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Start ( ) : void |
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Update_Defense ( ) : void |
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